using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Core.API; namespace ReallifeGamemode.Server.Core.RageMP { class RageBlipAPI : IBlipAPI { public IBlip CreateBlip(uint sprite, Position position, string name, byte color, float scale, byte alpha = 255, float drawDistance = 0, bool shortRange = false) { var blip = NAPI.Blip.CreateBlip(sprite, position.ToVector3(), scale, color, name, alpha, drawDistance, shortRange); return new RageBlip(blip); } } }