using System; using System.Collections.Generic; using GTANetworkAPI; using ReallifeGamemode.Server.Util; using Newtonsoft.Json; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.Job { class PilotJob : JobBase { public override int Id => 3; public override string Name => "Pilot"; public override bool NeedVehicleToStart => true; private readonly IReadOnlyCollection Route1 = new List { new Vector3(-322.61, 2613.05, 327.87), new Vector3(-81.03, 3685.12, 337.44), new Vector3(964.75, 4304.75, 322.26), new Vector3(1865.4, 4786.56, 265.71), new Vector3(2228.51, 5999.19, 264.56), new Vector3(1603.63, 6452.82, 224.97), new Vector3(515.21, 6555.43, 289.65), new Vector3( 9.61, 6409.95, 301.73), new Vector3(-558.94, 5571.06, 352.2), new Vector3(-1029.6, 4943.04, 398.4), new Vector3(-1030.29, 4446.83, 392.74), new Vector3(-219.31, 3689.86, 380.81), new Vector3(212.74, 3061.88, 395.36), }.AsReadOnly(); private readonly IReadOnlyCollection Route2 = new List { new Vector3(2760.91, 3606.83, 459.27), new Vector3(2663.72, 2532.03, 502.4), new Vector3(2513.93, 1096.15, 507.45), new Vector3(2532.33, 75.23, 491.21), new Vector3(2627.95, -1030.54, 395.27), new Vector3(1672.97, -1743.65, 421.86), new Vector3(637.9, -2011.36, 386.82), new Vector3(208.09, -1629.12, 322.08), new Vector3(-258.94, -930.23, 342.11), new Vector3(-610.22, 157.79, 350.23), new Vector3(-1275.95, 342.97, 326.71), }.AsReadOnly(); private readonly IReadOnlyCollection Route3 = new List { new Vector3(-850.61, 2181.98, 429.67), new Vector3(-675.89, 1709.52, 462.85), new Vector3(-1295.41, 1184.66, 489.47), new Vector3(-2452.89, 1760.76, 466.53), new Vector3(-2607.08, 2981.38, 454.81), new Vector3(-1771.7, 4241.02, 460.07), new Vector3(1158.77, 4573.67, 455.08), new Vector3(2028.63, 4842.29, 437.01), }.AsReadOnly(); private readonly IReadOnlyCollection Route4 = new List { new Vector3(893.99, -3091.43, 326.67), new Vector3(1712.6, -1676.47, 384.2), new Vector3(2501.18, -446.15, 339.48), new Vector3(2706.43, 1408.93, 251.08), new Vector3(3568.08, 3644.51, 326.06), new Vector3(314.92, 2877.15, 173.73), new Vector3(-2044.89, 3141.58, 378.07), new Vector3(-2333.96, 510.26, 660.64), }.AsReadOnly(); private readonly IReadOnlyCollection Route5 = new List { new Vector3(-485.68, -2776.08, 204.5), new Vector3(-19.83, -2133.08, 296.04), new Vector3(593.51, -1221.58, 358.93), new Vector3(1053.45, -216.29, 419.24), new Vector3(321.3, 455.51, 441.46), new Vector3(-391.02, 746.88, 482.8), new Vector3(-1191.09, 497.77, 493.4), new Vector3(-1427.7, -152.65, 529.69), new Vector3(-933.83, -820.37, 550.32), new Vector3(-58.74, -1264.74, 567.36), new Vector3(1050.73, -1345.57, 511.35), }.AsReadOnly(); private readonly IReadOnlyCollection Route6 = new List { new Vector3(-710.89, -1836.81, 355.46), new Vector3(-1401.58, -1168.05, 370.7), new Vector3(-1725.31, -88.63, 373.11), new Vector3(-1638.16, 693.35, 390.45), new Vector3(-750.7, 827.2, 409.28), new Vector3(5.21, 272.84, 386.02), new Vector3(549.75, 79.87, 383.02), new Vector3(969.91, -197.75, 350.65), new Vector3( 864.8, -761.71, 346.14), new Vector3(501.07, -1252.33, 348.55), new Vector3(253.06, -1777.1, 319.34), new Vector3(-160.39, -2088.53, 312.12), new Vector3(-591.96, -1943.26, 311.73), }.AsReadOnly(); public PilotJob() { JobStart += PilotJob_JobStart; } private void PilotJob_JobStart(Player player) { List listRouteTexts = new List(); List listRouteTexts2 = new List(); Vehicle veh = player.Vehicle; if ((VehicleHash)veh.Model == VehicleHash.Velum || (VehicleHash)veh.Model == VehicleHash.Velum2) { listRouteTexts2.Add("Route 4"); listRouteTexts2.Add("Route 5"); listRouteTexts2.Add("Route 6"); player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts2)); } else { listRouteTexts.Add("Route 1"); listRouteTexts.Add("Route 2"); listRouteTexts.Add("Route 3"); player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts)); } } [RemoteEvent("startPilotRoute")] public void StartPilotRoute(Player player, string type) { if (player.VehicleSeat == 0) { if (type == "Route 1") { CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 30, "pilotJob"); //6, 23, 25, 26, 27, 28 } else if (type == "Route 2") { CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 30, "pilotJob"); } else if (type == "Route 3") { CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 30, "pilotJob"); } else if (type == "Route 4") { CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 30, "pilotJob"); } else if (type == "Route 5") { CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 30, "pilotJob"); } else if (type == "Route 6") { CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 30, "pilotJob"); } } } public static void payWage(Player jobber, int wage) { using (var dbContext = new DatabaseContext()) { if (jobber.VehicleSeat == 0) { jobber.GetUser(dbContext).BankAccount.Balance += wage; jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen."); jobber.GetUser(dbContext).PilotSkill++; dbContext.SaveChanges(); if (jobber.GetUser(dbContext).PilotSkill == 300) { jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!"); jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!"); } } else { JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value); job.StopJob(jobber); CheckPointHandle.DeleteCheckpoints(jobber); ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); } } } [RemoteEvent("PilotLetzterCheckpoint")] public static void PilotLetzterCheckpoint(Player player) { PilotJob c = new PilotJob(); Vehicle v = player.Vehicle; if (v.Model == (uint)Types.VehicleModel.Cuban800) { Random rnd = new Random(); int rroute = rnd.Next(1, 4); switch (rroute) { case 1: { c.StartPilotRoute(player, "Route 1"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1"); break; } case 2: { c.StartPilotRoute(player, "Route 2"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2"); break; } case 3: { c.StartPilotRoute(player, "Route 3"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2"); break; } } } if (v.Model == (uint)Types.VehicleModel.Velum || v.Model == (uint)Types.VehicleModel.Velum2) { Random rnd = new Random(); int rroute = rnd.Next(1, 4); switch (rroute) { case 1: { c.StartPilotRoute(player, "Route 4"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4"); break; } case 2: { c.StartPilotRoute(player, "Route 5"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5"); break; } case 3: { c.StartPilotRoute(player, "Route 6"); player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 6"); break; } } } } } }