using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Database.Entities.Logs { public class LogEntry { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public long Id { get; set; } public User User { get; set; } public int UserId { get; set; } public User AffectedBy { get; set; } public int? AffectedById { get; set; } public Faction AffectedFaction { get; set; } public int? AffectedFactionId { get; set; } public string Message { get; set; } [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public DateTime Time { get; set; } } }