using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Microsoft.EntityFrameworkCore; using ReallifeGamemode.Database.Models; namespace ReallifeGamemode.Database.Entities { public partial class GroupVehicle : ServerVehicle { public Group Group { get; set; } [ForeignKey("Group")] public int? GroupId { get; set; } public override string ToString() { using (var dbContext = new DatabaseContext()) return "Gruppen Fahrzeug | Gruppe: " + dbContext.Groups.First(g => g.Id == GroupId).Name; } } }