using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ReallifeGamemode.Database.Entities { public partial class Turfs { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Faction")] public int? FactionId { get; set; } public static Faction Faction { get; set; } public string Owner { get; set; } public string Name { get; set; } public float X { get; set; } public float Y { get; set; } public float Rotation { get; set; } public float Range { get; set; } public int Color { get; set; } public string Vector { get; set; } = null; public int Value { get; set; } = 0; public int MaxValue { get; set; } = 0; public bool Surplus { get; set; } = false; } }