export default function ped() { var ped: any; //var AddPed: PedMp[] = new Array(9999); var AddPed: Array = new Array(9999); mp.events.add("CLIENT:AddPed", (PedNr, model, positionx, positiony, positionz, heading, dimension, dynamic, freeze, collision, weapon, attackproof, fireexplosionproof, drownproof) => { AddPed[PedNr] = mp.peds.new( mp.game.joaat(`${model}`), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); AddPed[PedNr].setDynamic(dynamic); AddPed[PedNr].freezePosition(freeze); if (collision == 0) { AddPed[PedNr].setCollision(true, true); AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof) } if (collision == 1) { AddPed[PedNr].setCollision(false, true); AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof) } if (collision == 2) { AddPed[PedNr].setCollision(true, false); AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof) } if (collision == 3) { AddPed[PedNr].setCollision(false, false); AddPed[PedNr].setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof) } AddPed[PedNr].setCanBeDamaged(attackproof); AddPed[PedNr].setInvincible(attackproof); //mp.gui.chat.push(`SetInvincible(${attackproof};`); //mp.gui.chat.push(`SetProofs(${attackproof}, ${fireexplosionproof}, ${attackproof}, ${drownproof});`); //let pedweapon = mp.game.weapon.createWeaponObject(mp.game.joaat(`${weapon}`), 9999, 0.0, 0.0, 0.0, false, 0.0, 0.0) //mp.game.weapon.giveWeaponObjectToPed(pedweapon, AddPed); mp.game.invoke("0xBF0FD6E56C964FCB", AddPed[PedNr].handle, mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1); }); mp.events.add("CLIENT:DestroyPed", (PedNr) => { if (AddPed[PedNr]) { AddPed[PedNr].destroy(); } }); mp.events.add("CLIENT:AddPedModel", (model, positionx, positiony, positionz, heading, dimension) => { if (model < 1) { return; } if (model == 1) { ped = mp.peds.new( mp.game.joaat('a_c_chickenhawk'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 2) { ped = mp.peds.new( mp.game.joaat('a_c_boar'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 3) { ped = mp.peds.new( mp.game.joaat('cs_bradcadaver'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 4) { ped = mp.peds.new( mp.game.joaat('a_c_cat_01'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 5) { ped = mp.peds.new( mp.game.joaat('a_c_chimp'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 6) { ped = mp.peds.new( mp.game.joaat('a_c_chop'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 7) { ped = mp.peds.new( mp.game.joaat('a_c_cormorant'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 8) { ped = mp.peds.new( mp.game.joaat('a_c_cow'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 9) { ped = mp.peds.new( mp.game.joaat('a_c_coyote'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 10) { ped = mp.peds.new( mp.game.joaat('a_c_crow'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 11) { ped = mp.peds.new( mp.game.joaat('a_c_deer'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 12) { ped = mp.peds.new( mp.game.joaat('a_c_dolphin'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 13) { ped = mp.peds.new( mp.game.joaat('a_c_fish'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 14) { ped = mp.peds.new( mp.game.joaat('a_c_sharkhammer'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 15) { ped = mp.peds.new( mp.game.joaat('a_c_humpback'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 16) { ped = mp.peds.new( mp.game.joaat('a_c_husky'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 17) { ped = mp.peds.new( mp.game.joaat('ig_johnnyklebitz'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 18) { ped = mp.peds.new( mp.game.joaat('a_c_killerwhale'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 19) { ped = mp.peds.new( mp.game.joaat('mp_m_marston_01'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 20) { ped = mp.peds.new( mp.game.joaat('a_c_mtlion'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 21) { ped = mp.peds.new( mp.game.joaat('s_m_m_movalien_01'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 22) { ped = mp.peds.new( mp.game.joaat('mp_m_niko_01'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 23) { ped = mp.peds.new( mp.game.joaat('a_c_pig'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 24) { ped = mp.peds.new( mp.game.joaat('a_c_pigeon'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 25) { ped = mp.peds.new( mp.game.joaat('a_c_poodle'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 26) { ped = mp.peds.new( mp.game.joaat('a_c_pug'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 27) { ped = mp.peds.new( mp.game.joaat('a_c_rabbit_01'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 28) { ped = mp.peds.new( mp.game.joaat('a_c_rat'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 29) { ped = mp.peds.new( mp.game.joaat('a_c_retriever'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 30) { ped = mp.peds.new( mp.game.joaat('a_c_rhesus'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 31) { ped = mp.peds.new( mp.game.joaat('a_c_rottweiler'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 32) { ped = mp.peds.new( mp.game.joaat('a_c_seagull'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 33) { ped = mp.peds.new( mp.game.joaat('a_c_shepherd'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 34) { ped = mp.peds.new( mp.game.joaat('a_c_stingray'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 35) { ped = mp.peds.new( mp.game.joaat('a_c_sharktiger'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 36) { ped = mp.peds.new( mp.game.joaat('a_c_westy'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 37) { ped = mp.peds.new( mp.game.joaat('ig_barry'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 38) { ped = mp.peds.new( mp.game.joaat('cs_barry'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } if (model == 39) { ped = mp.peds.new( mp.game.joaat('ig_bankman'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } /*let dynamicPed = mp.peds.new(mp.game.joaat('mp_m_freemode_01'), mp.players.at(0).position, { dynamic: true }); dynamicPed.controller = mp.players.at(0); let staticPed = mp.peds.new(mp.game.joaat('player_zero'), mp.players.at(0).position, { dynamic: false, // still server-side but not sync'ed anymore frozen: true, invincible: true });*/ if (model == 40) { var ped44 = mp.peds.new( mp.game.joaat('cs_bankman'), new mp.Vector3(positionx, positiony, positionz), heading, dimension ); } ped.freezePosition(false); ped.setInvincible(false); ped.setProofs(false, false, false, false, false, false, false, false); ped.setVisible(true, true); //ped.applyForceTo(5, positionx + 5, positiony + 5, positionz, 0.0, 0.0, 0.0, 1, true, true, true, true, true); ped.processAttachments(); ped.setAlwaysPrerender(true); ped.setAsMission(true, true); ped.setCanBeTargetedWithoutLos(true); ped.setIsTargetPriority(true, true); ped.setMotionBlur(true); ped.setRenderScorched(true); //ped.setAlpha(100); mp.game.invoke("0xBF0FD6E56C964FCB", ped.handle, mp.game.joaat("weapon_SpecialCarbine"), 100, false, true); }); }