using Newtonsoft.Json; namespace ReallifeGamemode.Server.Finance { public class Paycheck { [JsonProperty("financialHelp")] public float FinancialHelp { get; set; } = 0; [JsonProperty("financialInterest")] public float FinancialInterest { get; set; } = 0; [JsonProperty("vehicleTaxation")] public int VehicleTaxation { get; set; } = 0; [JsonProperty("propertyTaxation")] public float PropertyTaxation { get; set; } = 0; [JsonProperty("wage")] public int Wage { get; set; } = 0; [JsonProperty("amount")] public int Amount { get; set; } = 0; [JsonProperty("rentalFees")] public int RentalFees { get; set; } = 0; [JsonProperty("healthInsurance")] public int HealthInsurance { get; set; } = 0; [JsonProperty("gez")] public int gez { get; set; } = 0; [JsonProperty("factionMoney")] public int? FactionMoney { get; set; } = 0; [JsonProperty("otheramount")] public int? otheramount { get; set; } = 0; public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int gez, int? FactionMoney, int? otheramount) { this.FinancialHelp = FinancialHelp; this.FinancialInterest = FinancialInterest; this.VehicleTaxation = VehicleTaxation; this.PropertyTaxation = PropertyTaxation; this.Wage = Wage; this.Amount = Amount; this.RentalFees = RentalFees; this.HealthInsurance = HealthInsurance; this.gez = gez; this.FactionMoney = FactionMoney; this.otheramount = otheramount; } } }