using System; using System.Timers; using GTANetworkAPI; namespace ReallifeGamemode.Server.Managers { public class TimeManager { private static Timer realTimeTimer; public static TimeSpan CurrentTime { get; private set; } public static void StartTimeManager() { if (realTimeTimer == null) { realTimeTimer = new Timer(1000); realTimeTimer.Elapsed += SetTime; } realTimeTimer.Start(); } public static void PauseTimeManager(TimeSpan time) { realTimeTimer.Stop(); CurrentTime = time; } private static void SetTime(object sender, ElapsedEventArgs args) { DateTime now = DateTime.Now; CurrentTime = now.TimeOfDay; NAPI.Task.Run(() => { NAPI.World.SetTime(now.Hour, now.Minute, now.Second); }); } } }