using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Inventory.Interfaces; using ReallifeGamemode.Server.Managers; using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Inventory.Items { public abstract class WeaponDealItem : IWeaponDealItem { public abstract int Id { get; } public abstract string Name { get; } public abstract string Description { get; } public abstract int Gewicht { get; } public abstract string Einheit { get; } public abstract uint Object { get; } public abstract int Price { get; } public bool noTransfer(Client client, UserItem uItem, FactionVehicle fVeh) { if (fVeh.FactionId != client.GetUser().FactionId) return false; if (fVeh.Model != VehicleHash.Burrito3) return false; return true; } } }