using System; using System.Collections.Generic; using System.Text; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Finance; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Util; using GTANetworkAPI; namespace ReallifeGamemode.Server.Util { class CheckPointHandle : Script { [Command("cp", "~m~Benutzung: ~s~/cp")] public void CmdCp(Client player) { if (!player.IsLoggedIn()) return; Vector3 cp = player.Position; cp.X += 10; player.TriggerEvent("setCheckPoint", cp, player); } [RemoteEvent("playerInCheckpoint")] public void enteredCheckpoints(Client user) { ChatService.SendMessage(user, "ja"); Vector3 newCp = new Vector3(400, 680, 29); user.TriggerEvent("setCheckpoint", newCp, user); } } }