export default function notification() { const _SET_NOTIFICATION_COLOR_NEXT = "0x39BBF623FC803EAC"; const _SET_NOTIFICATION_BACKGROUND_COLOR = "0x92F0DA1E27DB96DC"; mp.events.add("BN_Show", (message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => { if (textColor > -1) mp.game.invoke(_SET_NOTIFICATION_COLOR_NEXT, textColor); if (bgColor > -1) mp.game.invoke(_SET_NOTIFICATION_BACKGROUND_COLOR, bgColor); if (flashing) mp.game.ui.setNotificationFlashColor(flashColor[0], flashColor[1], flashColor[2], flashColor[3]); mp.game.gxt.set("BNOTIF_LONG_TEXT_ENTRY", `~a~${message}`); mp.game.ui.setNotificationTextEntry("BNOTIF_LONG_TEXT_ENTRY"); mp.game.ui.addTextComponentSubstringPlayerName(""); // needed for text color to work mp.game.ui.drawNotification(flashing, true); }); mp.events.add("BN_ShowWithPicture", (title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => { if (textColor > -1) mp.game.invoke(_SET_NOTIFICATION_COLOR_NEXT, textColor); if (bgColor > -1) mp.game.invoke(_SET_NOTIFICATION_BACKGROUND_COLOR, bgColor); if (flashing) mp.game.ui.setNotificationFlashColor(flashColor[0], flashColor[1], flashColor[2], flashColor[3]); mp.game.graphics.requestStreamedTextureDict(notifPic, true); mp.game.gxt.set("BNOTIF_LONG_TEXT_ENTRY_IMG", `~a~${message}`); mp.game.ui.setNotificationTextEntry("BNOTIF_LONG_TEXT_ENTRY_IMG"); mp.game.ui.addTextComponentSubstringPlayerName(""); // needed for text color to work mp.game.ui.setNotificationMessage(notifPic, notifPic, flashing, icon, title, sender); }); const notifications = { show: (message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => mp.events.call("BN_Show", message, flashing, textColor, bgColor, flashColor), showWithPicture: (title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => mp.events.call("BN_ShowWithPicture", title, sender, message, notifPic, icon, flashing, textColor, bgColor, flashColor) }; }