mp.events.add('render', () => { mp.polygons.pool?.forEach(polygon => { if (!polygon.visible) return; const { vertices, height, lineColorRGBA } = polygon; vertices.forEach((vertex, index) => { const nextVertex = index === (vertices.length - 1) ? vertices[0] : vertices[index + 1]; // Deepness lower line mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, nextVertex.x, nextVertex.y, nextVertex.z, ...lineColorRGBA); // Current vertex height line mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, vertex.x, vertex.y, vertex.z + height, ...lineColorRGBA); // Next vertex height line mp.game.graphics.drawLine(nextVertex.x, nextVertex.y, nextVertex.z, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA); // Deepness higher line mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z + height, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA); }); }); });