using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using reallife_gamemode.Server.Entities; /** * @overview Life of German Reallife - Logs Death (Death.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Logs { public class Death { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Victim")] public int VictimId { get; set; } public User Victim { get; set; } [ForeignKey("Killer")] public int? KillerId { get; set; } public User Killer { get; set; } public float VictimPositionX { get; set; } public float VictimPositionY { get; set; } public float VictimPositionZ { get; set; } public float VictimHeading { get; set; } public float KillerPositionX { get; set; } public float KillerPositionY { get; set; } public float KillerPositionZ { get; set; } public float KillerHeading { get; set; } [StringLength(64)] public string CauseOfDeath { get; set; } [Timestamp] public byte[] Timestamp { get; set; } } }