using System.Collections.Generic; using GTANetworkAPI; using ReallifeGamemode.Server.Util; namespace ReallifeGamemode.Server.Job { class PilotJob : JobBase { public override int Id => 3; public override string Name => "Pilot"; public override bool NeedVehicleToStart => true; private readonly IReadOnlyCollection Route1 = new List { new Vector3(-1059.862, -3100.353, 13.94444), new Vector3(1690.651, 3246.769, 40.87084), new Vector3(-2376.512, 3063.054, 32.82592), new Vector3(2056.1, 4774.556, 4106039), new Vector3(-1059.862, -3100.353, 13.94444), }.AsReadOnly(); public PilotJob() { JobStart += PilotJob_JobStart; } private void PilotJob_JobStart(Client player) { CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, ""); } } }