using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; /** * @overview Life of German Reallife - Managers LoadManager (LoadManager.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Managers { public class LoadManager : Script { [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { using (var loadData = new DatabaseContext()) { //LOAD ALL BLIPS foreach (Saves.SavedBlip b in loadData.Blips) { if(b.Active == true) { NAPI.Blip.CreateBlip((uint) b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale, b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension); } } //LOAD ALL VEHICLES foreach (Saves.SavedVehicle v in loadData.Vehicles) { if (v.Active == true) { NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (int)(v.PrimaryColor), v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension); } } } } } }