using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Logging; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Log; namespace ReallifeGamemode.Server.Core { public abstract class Script { protected IAPI Api => Main.API; protected ILogger Log { get; } protected Events.EventHandler EventHandler => Main.EventHandler; public Script() { Log = LogManager.GetLogger(GetType()); } protected DatabaseContext GetDbContext(bool useLoggerFactory = false) => Main.GetDbContext(useLoggerFactory); } }