using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; /** * @overview Life of German Reallife - Entities Faction (Faction.cs) * @author VegaZ, hydrant * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Database.Entities { public class Faction : IBankAccountOwner { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [StringLength(32)] public string Name { get; set; } public bool StateOwned { get; set; } public IBankAccount GetBankAccount(DatabaseContext databaseContext = null) { if (databaseContext == null) { using (databaseContext = new DatabaseContext()) { return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id); } } else { return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id); } } } }