using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; /** * @overview Life of German Reallife - Entities FactionVehicles (FactionVehicle.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Database.Entities { [Table("FactionVehicles")] public class FactionVehicle : ServerVehicle { [ForeignKey("Faction")] public int? FactionId { get; set; } public Faction Faction { get; set; } public Faction GetFaction() { using (var context = new DatabaseContext()) { return context.Factions.FirstOrDefault(f => f.Id == FactionId); } } public override string ToString() { return "Fraktions Fahrzeug | Fraktion: " + GetFaction().Name; } } }