using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Server.Services; /** * @overview Life of German Reallife - Server Factions Medic Medic.cs * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Factions.Medic { public class Medic : Script { public static List ReviveTasks = new List(); public static List HealTasks = new List(); public static List FireTasks = new List(); public static void AddTaskToList(MedicTask task) { if (task == null) { return; } switch (task.Type) { case MedicTaskType.REVIVE: ReviveTasks.Add(task); break; case MedicTaskType.HEAL: HealTasks.Add(task); break; case MedicTaskType.FIRE: FireTasks.Add(task); break; } } public static void RemoveTaskFromList(MedicTask task) { if (task == null) { return; } switch (task.Type) { case MedicTaskType.REVIVE: ReviveTasks.Remove(task); break; case MedicTaskType.HEAL: HealTasks.Remove(task); break; case MedicTaskType.FIRE: FireTasks.Remove(task); break; } } [RemoteEvent("loadMedicTasks")] public void LoadMedicTasks(Player player, int type) { switch (type) { case 0: player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks)); break; case 1: player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks)); break; case 2: player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks)); break; } } [RemoteEvent("updateMedicTask")] public void UpdateMedicTasks(Player player, int type, int index, string medicName) { switch (type) { case 0: ReviveTasks[index].MedicName = medicName; break; case 1: HealTasks[index].MedicName = medicName; break; case 2: FireTasks[index].MedicName = medicName; break; } } } }