using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; /** * @overview Life of German Reallife - Saves SavedPickup.cs * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Database.Entities.Saves { public class SavedPickup { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [StringLength(128)] public float PositionX { get; set; } public float PositionY { get; set; } public float PositionZ { get; set; } public float RotationX { get; set; } public float RotationY { get; set; } public float RotationZ { get; set; } public bool Vehicle { get; set; } public int RespawnTime { get; set; } public byte Dimension { get; set; } public bool Active { get; set; } } }