using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Database.Entities { public class VehicleMod { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Vehicle")] public int ServerVehicleId { get; set; } public ServerVehicle Vehicle { get; set; } public int Slot { get; set; } public int ModId { get; set; } } }