using GTANetworkAPI; using ReallifeGamemode.Server.Extensions; public class vMachnesRemote : Script { //IMPORTANT: THIS EVENT IS REQUIRED! [RemoteEvent("vendingMachine.Remote.SharedData")] public void UpdatePlayerData(Player player, string key, object data) { player.SetSharedData(key, data); } //This event gets fired once the Animation finished playing. You can for example use it, to give a Player Health etc. [RemoteEvent("vendingMachines.Remote.Finish")] public void OnVendingMachineInteractionFinish(Player player) { var health = (player.Health + 25 < 100 ? player.Health + 25 : 100); player.SafeSetHealth(health); } }