var show = false; var trading = false; const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); let rxC = 0.5; let ryC = 0.5; let rWidth = 0.4; let sX = (screenX * 0.1 / 1000); let sY = (screenY * 0.1 / 1000); let eX = sX - 0.1; let eY = sY - 0.1; let sizeMul = 0.08; let yMul = 1.8; var hoverItem; var inventoryWeight; var items = [[]]; var grid = []; grid[0] = [0.3375, 0.305] grid[1] = [0.4195, 0.305] grid[2] = [0.5015, 0.305] grid[3] = [0.5835, 0.305] grid[4] = [0.6655, 0.305] grid[5] = [0.3375, 0.455] grid[6] = [0.4195, 0.455] grid[7] = [0.5015, 0.455] grid[8] = [0.5835, 0.455] grid[9] = [0.6655, 0.455] grid[10] = [0.3375, 0.605] grid[11] = [0.4195, 0.605] grid[12] = [0.5015, 0.605] grid[13] = [0.5835, 0.605] grid[14] = [0.6655, 0.605] grid[15] = [0.3375, 0.755] grid[16] = [0.4195, 0.755] grid[17] = [0.5015, 0.755] grid[18] = [0.5835, 0.755] grid[19] = [0.6655, 0.755] mp.events.add("showInventory", (invWeight, itemArr) => { if (show === false) { mp.gui.chat.activate(false); mp.gui.cursor.show(true, true); inventoryWeight = invWeight; items = itemArr; show = true; mp.game.graphics.requestStreamedTextureDict("Mprpsymbol", true); } else { mp.gui.chat.activate(true); mp.gui.cursor.show(false, false); show = false; } }); mp.events.add("render", () => { if (show === true) { var pos = mp.gui.cursor.position; //DEBUG 2D-SCREEN-KOORDINATEN mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3), [pos[0] / screenX, (pos[1] / screenY) - 0.02], { font: 0, color: [255, 255, 255, 185], scale: [0.25, 0.25], outline: true, }); //INVENTARHINTERGRUND mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARÜBERSCHRIFT mp.game.graphics.drawText("Inventar ~g~(" + inventoryWeight + "/40000g)", [rxC, ryC - (rWidth / 1.20)], { font: 7, color: [112, 128, 144, 254], scale: [0.7, 0.7], outline: true, }); //SLOTS [RECHTECKE] [SLOTZAHLEN] var tempSlot; for (var slots = 0; slots < grid.length; slots++) { mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254); mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], { font: 7, color: [255, 69, 0, 254], scale: [0.3, 0.3], outline: true, }); } //SPRITES for (var currentItem = 0; currentItem < items.length; currentItem++) { mp.game.graphics.drawSprite("Mprpsymbol", "rp", grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255); } //isMouseOverItem(pos[0], pos[1]); //WENN MAUS ÜBER ITEM if (isMouseOverItem(pos[0], pos[1])) { mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.16, 0.08, 0, 0, 0, 220); var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; //NAME mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true, }); //BESCHREIBUNG mp.game.graphics.drawText("~y~Beschreibung: ~s~" + hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, }); //EINZELGEWICHT mp.game.graphics.drawText("~y~Einzelgewicht: ~s~" + hoverItemP[2] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, }); } //items[userItems.IndexOf(item)][0] = iItem.Name; //items[userItems.IndexOf(item)][1] = iItem.Description; //items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString(); //items[userItems.IndexOf(item)][3] = item.Amount.ToString(); //items[userItems.IndexOf(item)][4] = item.Slot.ToString(); } }); function isMouseOverItem(cX, cY) { var x = cX / screenX; var y = cY / screenY; var a; var b; var c; for (var s = 0; s < 20; s++) { a = grid[s][0] - x; b = grid[s][1] - y; c = Math.sqrt(a * a + b * b); var invSlot = (s + 1); if (c < sizeMul / 2) { for (i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { hoverItem = i; return true; } } } } } //items[userItems.IndexOf(item)] = new string[5]; //items[userItems.IndexOf(item)][0] = iItem.Name; //items[userItems.IndexOf(item)][1] = iItem.Description; //items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString(); //items[userItems.IndexOf(item)][3] = item.Amount.ToString(); //items[userItems.IndexOf(item)][4] = item.Slot.ToString(); mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { //mp.gui.chat.push("Mouse X:" + x + " | Mouse Y:" + y); // Displays mouse position on click. //if (upOrDown == "up") // mp.gui.chat.push("Mouse Clicked Up with " + leftOrRight + " button."); //if (upOrDown == "down") // mp.gui.chat.push("Mouse Clicked Down with " + leftOrRight + " button."); });