using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using System.Linq; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Services; namespace ReallifeGamemode.Server.Inventory.Items { class Notfallkit : UseItem { public override int Id => 201; public override string Name => "Notfallkit"; public override string Description => "Fahrzeug reparieren"; public override int Gewicht => 1000; public override string Einheit => "g"; public override uint Object => 875075437; public override int Price => 500; public override bool Use(UserItem uItem) { Player player = uItem.GetUser().Player; if (uItem.ItemId != 201) { return false; } Vehicle veh = null; var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault(); veh = nearestVeh; if (veh == null) { player.SendNotification("Es befindet sich kein Fahrzeug in deiner Nähe"); return false; } if(player.IsInVehicle) { player.SendNotification("Du musst aus deinem Fahrzeug aussteigen!"); return false; } ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert"); player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false); InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1); ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh); Vehicle newVeh = serverVehicle.Spawn(veh); newVeh.Repair(); newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading); return true; } } }