using GTANetworkAPI; namespace ReallifeGamemode.Server.Util { class WeaponDamage : Script { [ServerEvent(Event.PlayerWeaponSwitch)] public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon) { NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player); } } }