using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class House : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "HouseId", table: "Users", nullable: true); migrationBuilder.CreateTable( name: "Houses", columns: table => new { Id = table.Column(nullable: false) .Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn), Type = table.Column(nullable: true), Price = table.Column(nullable: false), UserId = table.Column(nullable: true) }, constraints: table => { table.PrimaryKey("PK_Houses", x => x.Id); table.ForeignKey( name: "FK_Houses_Users_UserId", column: x => x.UserId, principalTable: "Users", principalColumn: "Id", onDelete: ReferentialAction.Restrict); }); migrationBuilder.CreateIndex( name: "IX_Houses_UserId", table: "Houses", column: "UserId", unique: true); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "Houses"); migrationBuilder.DropColumn( name: "HouseId", table: "Users"); } } }