using GTANetworkAPI; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Services; using System; using System.Collections.Generic; using System.Text; /** * @overview Life of German Reallife - Faction Commands (Faction.cs) * @author VegaZ, hydrant * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Commands { class Faction : Script { [Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)] public void CmdFactionF(Client player, string message) { User u = player.GetUser(); if(u.Faction == null) { ChatService.NotAuthorized(player); return; } string broadcastMessage = "** " + player.Name + ": " + message + " )) **"; ChatService.BroadcastFaction(broadcastMessage, u.Faction); } } }