using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Linq; using GTANetworkAPI; using Newtonsoft.Json; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Events; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Services; using reallife_gamemode.Server.Util; using reallife_gamemode.Server.Managers; using reallife_gamemode.Server.Saves; using reallife_gamemode.Server.Business; /** * @overview Life of German Reallife - Admin Commands (Admin.cs) * @author VegaZ, hydrant, xSprite, balbo * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Commands { public class Admin : Script { #region Support [Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)] public void CmdAdminO(Client player, string message) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ))"; NAPI.Chat.SendChatMessageToAll(publicMessage); } [Command("team", "~m~Benutzung: ~s~/team")] public void CmdAdminTeam(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Online Teammitglieder:"); List playerlist = NAPI.Pools.GetAllPlayers(); foreach (Client currentPlayer in playerlist) { if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? false) { player.SendChatMessage(currentPlayer.Name); } } } [Command("dimension")] public void CmdAdminDimension(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Deine Dimension ist ~g~" + player.Dimension); } [Command("to", "~m~Benutzung: ~s~/to [Name]")] public void CmdAdminGoto(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } //TODO: Als Supporter nur, wenn mit dem Ziel ein offenes Ticket besteht. Ansonsten kein Teleport if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = target.Position; else player.Position = target.Position; } [Command("position")] public void CmdAdminShowPos(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Position: X Y Z: " + player.Position); } [Command("gh", "~m~Benutzung: ~s~/gh [Name]")] public void CmdAdminGethere(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } //TODO: Als Supporter nur, wenn mit dem Ziel ein offenes Ticket besteht. Ansonsten kein Teleport if (target.IsInVehicle && target.VehicleSeat == -1) target.Vehicle.Position = player.Position; else target.Position = player.Position; target.SendChatMessage("Du wurdest von " + player.Name + " teleportiert."); } [Command("aw", "~m~Benutzung: ~s~/aw [Spieler] [Nachricht]", GreedyArg = true)] public void CmdAdminMsg(Client player, string name, string msg) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if (target == player) { ChatService.ErrorMsg(player); return; } player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " "); string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + ""; NAPI.Chat.SendChatMessageToPlayer(target, Message); } [Command("factionlist", "~m~Benutzung: ~s~/factionlist")] public void CmdAdminFactionlist(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } using (var dbContext = new DatabaseContext()) { player.SendChatMessage("~m~__________ ~s~Fraktionen ~m~__________"); foreach (Entities.Faction f in dbContext.Factions) { player.SendChatMessage(f.Id.ToString().PadRight(3) + " | " + f.Name); } } } [Command("businesslist", "~m~Benutzung: ~s~/businesslist")] public void CmdAdminBusinessList(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("~m~__________ ~s~Businesses ~m~__________"); foreach (Business.BusinessBase b in BusinessManager.Businesses) { player.SendChatMessage(b.Id.ToString().PadRight(3) + " | " + b.Name); } } #endregion #region ALevel1 [Command("a", "~m~Benutzung: ~s~/a [Nachricht]", GreedyArg = true)] public void CmdAdminA(Client player, string message) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } ChatService.BroadcastAdmin("~r~[ADMINCHAT]: " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN); } [Command("freeze", "~m~Benutzung: ~s~/freeze [Spieler]")] public void CmdAdminFreeze(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(targetname); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } player.SendChatMessage("Du hast ~y~" + target.Name + " ~s~gefreezed."); target.SendChatMessage("Du wurdest von ~y~" + player.Name + "~s~ gefreezed."); target.Freeze(true); } [Command("unfreeze", "~m~Benutzung: ~s~/unfreeze [Spieler]")] public void CmdAdminUnfreeze(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(targetname); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } player.SendChatMessage("Du hast ~y~" + target.Name + " ~s~unfreezed."); target.SendChatMessage("Du wurdest von ~y~" + player.Name + "~s~ unfreezed."); target.Freeze(false); } [Command("gotolist")] //TODO Als Browser anzeigeN?? public void CmdAdminGotoList(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var gotoString = ""; using(var dbContext = new DatabaseContext()) { foreach (GotoPoint point in dbContext.GotoPoints) { if (point.Active) { gotoString += point.Description + ", "; } } } player.SendChatMessage(gotoString); } [Command("mark")] public void CmdAdminMark(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.SetData("mark", player.Position); player.SendNotification("~y~Mark ~s~gespeichert", true); } [Command("gotomark")] public void CmdAdminGotoMark(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.HasData("mark")) { player.SendChatMessage("~r~[FEHLER]~s~ Du hast noch keine Markierung gesetzt. ~m~(/mark)"); return; } if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = player.GetData("mark"); else player.Position = player.GetData("mark"); } [Command("clearchat", "~m~Benutzung: ~s~/clearchat")] public void CmdAdminClearchat(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } for (int i = 0; i < 20; i++) { NAPI.Chat.SendChatMessageToAll(""); } } [Command("up", "~m~Benutzung: ~s~/up [Wert]")] public void CmdAdminUp(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z + value); } else { player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z + value); } } [Command("dn", "~m~Benutzung: ~s~/dn [Wert]")] public void CmdAdminDn(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z - value); } else { player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - value); } } [Command("rt", "~m~Benutzung: ~s~/rt [Wert]")] public void CmdAdminRt(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } float playerHeading = player.Heading; if (playerHeading < 45 || playerHeading >= 315) { Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading < 315 && playerHeading >= 225) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading >= 135 && playerHeading < 225) { Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading >= 45 && playerHeading < 135) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } } [Command("lt", "~m~Benutzung: ~s~/lt [Wert]")] public void CmdAdminLt(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } float playerHeading = player.Heading; if (playerHeading < 45 || playerHeading >= 315) { Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading < 315 && playerHeading >= 225) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading >= 135 && playerHeading < 225) { Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } else if (playerHeading >= 45 && playerHeading < 135) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = playerPosition; else player.Position = playerPosition; } } [Command("setdimension", "~m~Benutzung: ~s~/setdimension [Spieler] [Dimension]")] public void CmdAdminSetDimension(Client player, string targetname, uint dimension) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(targetname); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.Dimension = dimension; target.SendChatMessage("~s~Deine Dimension wurde auf ~g~" + dimension + "~s~ geändert."); player.SendChatMessage("~s~Die Dimension von ~y~" + target.Name + " ~s~wurde auf ~g~" + dimension + "~s~ geändert."); } [Command("kick", "~m~Benutzung: ~s~/kick [Player] [Grund]")] public void CmdAdminKick(Client player, string targetname, string reason) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(targetname); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } string targetPlayername = NAPI.Player.GetPlayerName(target); string adminPlayername = NAPI.Player.GetPlayerName(player); NAPI.Chat.SendChatMessageToPlayer(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason); target.Kick(); NAPI.Chat.SendChatMessageToAll("~y~INFO: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason); } [Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")] public void CmdAdminIp(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(targetname); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } player.SendChatMessage("IP von ~y~" + NAPI.Player.GetPlayerName(target) + ": ~g~" + target.Address); } [Command("ban", "~m~Benutzung: ~s~/ban [User] [Zeit in Minuten(0 für Permanent)] [Grund] ", GreedyArg = true)] public void CmdAdminBan(Client admin, string user, int mins, string reason) { if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(admin); return; } Client target = ClientService.GetClientByNameOrId(user); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(admin); return; } target.GetUser().BanPlayer(admin, reason, mins); } [Command("unban", "~m~Benutzung: ~s~/unban [Name] ", GreedyArg = true)] public void CmdAdminUnban(Client admin, string userName) { if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(admin); return; } Entities.User user; using (var dbContext = new DatabaseContext()) { user = dbContext.Users.FirstOrDefault(u => u.Name == userName); if (user == null) { admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler existiert nicht."); return; } if (user.BanId == null) { admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt."); return; } Ban ban = dbContext.Bans.FirstOrDefault(b => b.Id == user.BanId); if (ban == null) { admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt."); return; } if (ban.Applied == ban.UntilDateTime) { user.UnbanPlayer(); } else { int currentTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; if (ban.UntilDateTime < currentTimestamp) { admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt."); return; } } user.UnbanPlayer(); } string message = "~b~[ADMIN] ~s~Der Spieler ~y~" + user.Name + " ~s~wurde von ~y~" + admin.Name + " ~s~entbannt."; ChatService.BroadcastAdmin(message, AdminLevel.ADMIN); } [Command("goto", "~m~Benutzung: ~s~/goto [Ort]")] public void CmdAdminGotoPoint(Client player, string location) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } using (var dbContext = new DatabaseContext()) { GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == location); if(p == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieser Goto-Punkt existiert nicht."); return; } if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = new Vector3(p.X, p.Y, p.Z); else player.Position = new Vector3(p.X, p.Y, p.Z); } } [Command("spec", "~m~Benutzung: ~s~/spec [Player]")] public void CmdAdminSpectate(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if (target == player) { ChatService.ErrorMsg(player); return; } bool spec = player.GetData("spec"); if (spec == false) { NAPI.Player.SetPlayerToSpectatePlayer(player, target); player.SetData("spec", true); } else { NAPI.Player.UnspectatePlayer(player); player.SetData("spec", false); } } [Command("slap", "~m~Benutzung: ~s~/slap [Spieler] (Höhe)")] public void CmdAdminSlap(Client player, string name, int wert = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.Position = new Vector3(target.Position.X, target.Position.Y, target.Position.Z + wert); player.SendChatMessage("Du hast " + target.Name + " geslappt. Höhe: " + wert + ""); } [Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")] public void CmdAdminTakeWeapon(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.RemoveAllWeapons(); target.SendChatMessage("~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen"); player.SendChatMessage("~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen "); } #endregion #region ALevel2 [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")] public void CmdAdminSetHp(Client player, string name, int hp = 100) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.Health = hp; target.SendChatMessage("~b~Deine HP wurden von " + player.Name + " auf " + hp + " gesetzt."); player.SendChatMessage("~b~Du hast die HP von " + target.Name + " auf " + hp + " gesetzt."); } [Command("clothes", "~m~Benutzung: ~s~/clothes [Spieler] [Slot] [Component ID] (Textur)")] public void CmdAdminClothes(Client player, string name, int slot, int component, int texture = 0) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.SetClothes(slot, component, texture); } [Command("props", "~m~Benutzung: ~s~/props [Spieler] [Slot] [Component ID] (Textur)")] public void CmdAdminProps(Client player, string name, int slot, int component, int texture = 0) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.SetAccessories(slot, component, texture); } [Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")] public void CmdAdminGotoxyz(Client player, float x, float y, float z) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = new Vector3(x, y, z); else player.Position = new Vector3(x, y, z); } #endregion #region ALevel3 [Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")] public void CmdAdminVeh(Client player, string hash, int color1 = 111, int color2 = 111) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) //TODO: Bestimmte Autos nur ab Adminlevel 1337, "normale Fahrzeuge" schon ab Adminlevel 3. { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug."); return; } hash = hash.ToUpper(); if (!uint.TryParse(hash, out uint vehHash)) { if (!Enum.TryParse(hash, true, out VehicleHash realHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht."); return; } else { vehHash = (uint)realHash; } } Vehicle v = NAPI.Vehicle.CreateVehicle(vehHash, player.Position, player.Rotation.Z, color1, color2); player.SetIntoVehicle(v.Handle, -1); } [Command("fv")] public void CmdAdminFixveh(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } player.Vehicle.Repair(); } [Command("vdestroy")] public void CmdAdminVdestroy(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } Vehicle playerVeh = player.Vehicle; ServerVehicle veh = VehicleManager.GetServerVehicleFromVehicle(playerVeh); if(veh != null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug wird von einem Server-System benutzt: ~m~" + veh.GetType().Name); return; } VehicleManager.DeleteVehicle(playerVeh); } [Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")] public void CmdAdminColor(Client player, int color1, int color2) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan in keinem Fahrzeug!"); return; } player.Vehicle.PrimaryColor = color1; player.Vehicle.SecondaryColor = color2; player.SendChatMessage("Farb-ID1 " + color1 + ", Farb-ID2 " + color2 + ""); } [Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")] public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } if (ammo <= 0) { player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden."); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } target.GiveWeapon(wHash, ammo); target.SendChatMessage("~b~Du hast von " + player.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " erhalten."); player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben."); } [Command("arevive", "~m~Benutzung: ~s~/arevive [Spieler]")] public void CmdAdminRevive(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if (target.Health != 0) { player.SendChatMessage("~r~[FEHLER]:~s~Spieler ist nicht tot"); return; } target.TriggerEvent("onPlayerRevived"); target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt."); target.SetData("isDead", false); NAPI.Player.SpawnPlayer(target, target.Position); target.Health = 100; } [Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")] public void CmdAdminSetArmor(Client player, string name, int armor = 100) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } target.Armor = armor; target.SendChatMessage("~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt."); player.SendChatMessage("~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt."); } #endregion #region ALevel1337 [Command("editmode")] public void CmdAdminToggleEditMode(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if(player.GetData("editmode") == false) { player.SetData("editmode", true); player.SendNotification("Edit-Mode ~g~aktiviert"); player.TriggerEvent("toggleEditMode", true); } else { player.SetData("editmode", false); player.SendNotification("Edit-Mode ~r~deaktiviert"); player.TriggerEvent("toggleEditMode", false); } } [Command("setbliptemplate", "~m~Benutzung: ~s~/setbliptemplate [byte COLOR] [byte ALPHA] [bool SHORTRANGE] [uint SPRITE] [float SCALE] [string NAME]", GreedyArg = true)] public void CmdAdminSetBlipTemplate(Client player, byte color, byte alpha, bool shortRange, uint sprite, float scale, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } TempBlip newTempBlip = new TempBlip() { Color = color, Name = name, Transparency = alpha, ShortRange = shortRange, Sprite = sprite, Scale = scale, }; NAPI.Data.SetWorldData("blipTemplate", newTempBlip); } [Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")] public void CmdAdminVmod(Client player, int slot, int mod) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } if (mod == -1) player.Vehicle.RemoveMod(slot); else player.Vehicle.SetMod(slot, mod); } [Command("aneon", "~m~Benutzung: ~s~/aneon [R][G][B]")] public void CmdAdminNeon(Client player, int r, int g, int b) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } Vehicle veh = NAPI.Player.GetPlayerVehicle(player); NAPI.Vehicle.SetVehicleNeonColor(veh, r, g, b); NAPI.Vehicle.SetVehicleNeonState(veh, true); } [Command("vehsmoke", "~m~Benutzung: ~s~/vehsmoke [R][G][B]")] public void CmdAdminVehSmoke(Client player, int r, int g, int b) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } Vehicle veh = NAPI.Player.GetPlayerVehicle(player); NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b)); } [Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")] public void CmdAdminIpl(Client player, string option, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } option = option.ToLower(); if (option == "load") { NAPI.World.RequestIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen"); } else if (option == "remove") { NAPI.World.RemoveIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen"); } else { player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]"); } } [Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")] public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { if (!managedClient.IsLoggedIn()) return; managedClient.Health = hp; managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt."); } player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt."); } [Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")] public void CmdAdminFreekh(Client player, float radius = 999999999) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { if (!managedClient.IsLoggedIn()) return; if (radius == 999999999) { managedClient.SendChatMessage("~b~Admin " + player.Name + " hat alle Spieler wiederbelebt"); player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt"); } else { managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " alle Spieler wiederbelebt"); player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt"); } if (!managedClient.HasData("isDead") || managedClient.GetData("isDead") == false) continue; managedClient.TriggerEvent("onPlayerRevived"); managedClient.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt."); managedClient.SetData("isDead", false); NAPI.Player.SpawnPlayer(managedClient, managedClient.Position); managedClient.Health = 100; } } [Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")] public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { if (!managedClient.IsLoggedIn()) return; managedClient.Armor = Armor; managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt."); } player.SendChatMessage("~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt."); } [Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")] public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { if (!managedClient.IsLoggedIn()) return; managedClient.GiveWeapon(wHash, munition); managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben."); } player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben"); } [Command("time", "~m~Benutzung: ~s~/time [Stunde] (Minuten) (Sekunden)")] public void CmdAdminSetTime(Client player, int hour, int min = 0, int sec = 0) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } string broadcastMsg = $"Serverzeit wurde auf {hour:D2}:{min:D2}:{sec:D2} gesetzt!"; NAPI.Notification.SendNotificationToAll(broadcastMsg); NAPI.World.SetTime(hour, min, sec); return; } [Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")] public void CmdAdminAinvite(Client player, string name, int faction) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } using (var dbContext = new DatabaseContext()) { Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction); if (f == null && faction != 0) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist)."); return; } Entities.User u = target.GetUser(dbContext); if (faction != 0) { u.FactionId = f.Id; u.FactionRankId = dbContext.FactionRanks. OrderBy(x => x.Order) .FirstOrDefault(r => r.FactionId == f.Id)?.Id ?? null; player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen."); target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen."); } else { u.FactionId = null; u.FactionRankId = null; player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ administrativ aus seiner Fraktion geworfen."); target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ administrativ aus deiner Fraktion geworfen."); } u.FactionLeader = false; dbContext.SaveChanges(); } } [Command("makeleader", "~m~Benutzung: ~s~/makeleader [Name] [Fraktion]")] public void CmdAdminMakeleader(Client player, string name, int faction) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } using (var dbContext = new DatabaseContext()) { Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction); if (f == null) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist)."); return; } Entities.User u = target.GetUser(dbContext); u.FactionId = f.Id; u.FactionRankId = dbContext.FactionRanks. OrderByDescending(x => x.Order) .FirstOrDefault(r => r.FactionId == f.Id)?.Id ?? null; u.FactionLeader = true; player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ zum Leader der Fraktion ~o~" + f.Name + "~s~ ernannt."); target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ zum Leader der Fraktion ~o~" + f.Name + "~s~ ernannt."); dbContext.SaveChanges(); } } [Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle~s~] (Beschreibung) = (X)")] public void CmdAdminSave(Client player, string typ, string description = null) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } switch (typ.ToLower()) { case "blip": player.TriggerEvent("saveBlip"); break; case "goto": if (description == null) { player.SendChatMessage("Für Goto musst du einen dritten Parameter angeben. Beispiel: Ort des Goto-Punktes."); return; } else { using (var dbContext = new DatabaseContext()) { GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == description); if (p == null) { SaveManager.SaveGotoPoint(player, description); player.SendNotification("Goto-Punkt ~g~" + description + "~s~ gespeichert.", true); } else { player.SendChatMessage("Einen Goto-Punkt mit dieser Bezeichnung gibt es schon!"); } } } break; case "vehicle": if (player.IsInVehicle) { Vehicle vehicle = player.Vehicle; int playerSeat = player.VehicleSeat; vehicle = SaveManager.SaveVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked); player.SendNotification("Fahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SetIntoVehicle(vehicle, playerSeat); } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); break; case "fvehicle": if (player.IsInVehicle) { if (player.GetUser().GetFaction() == null) { player.SendChatMessage("~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite"); return; } else { Vehicle vehicle = player.Vehicle; int playerSeat = player.VehicleSeat; vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId); player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SetIntoVehicle(vehicle, playerSeat); } } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); break; case "svehicle": if (player.IsInVehicle) { Vehicle vehicle = player.Vehicle; int playerSeat = player.VehicleSeat; vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor)); player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SetIntoVehicle(vehicle, playerSeat); } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); break; } } [Command("remove", "~m~Benutzung: ~s~/remove [Vehicle, Goto] [Option]")] public void CmdAdminRemove(Client player, string type, string option = "") { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } switch(type.ToLower()) { case "vehicle": if(!player.IsInVehicle) { player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); return; } ServerVehicle veh = player.Vehicle.GetServerVehicle(); if(veh == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug wird nicht von einem Server-System genutzt."); return; } if(option.ToLower() != "yes") { player.SendChatMessage("Bist du sicher, dass du folgendes Fahrzeug löschen willst: ~m~" + veh.ToString() + " ~s~?"); player.SendChatMessage("Falls ~g~Ja~s~, nutze ~y~/remove vehicle yes"); return; } using (var dbContext = new DatabaseContext()) { VehicleManager.DeleteVehicle(player.Vehicle); dbContext.ServerVehicles.Remove(veh); dbContext.SaveChanges(); } break; case "goto": if(option == "") { player.SendChatMessage("~m~Benutzung: ~s~/remove [Goto] [Punkt]"); return; } using (var dbContext = new DatabaseContext()) { GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == option); if(p == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieser Goto-Punkt existiert nicht."); return; } dbContext.GotoPoints.Remove(p); dbContext.SaveChanges(); player.SendNotification("Der Goto-Punkt ~r~" + p.Description + "~s~ wurde erfolgreich gelöscht."); } break; } } #region loadCommand [Command("load", "~m~Benutzung: ~s~/load [Typ = OnlineBunkers, ArcadiusBusinessCentre, MazeBankBuilding, LomBank, MazeBankWest, ClubWareHouse, SpecialLocations, GRHYacht, DHYacht, PYacht, AircraftCarrier, BridgeTC, BridgeTN, NorthYankton, ONeilsFarmB, ONeilsFarm, Morgue")] public void CmdAdminloadlocation(Client player, string typ) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } switch (typ) { case "OnlineBunkers": NAPI.World.RequestIpl("gr_case10_bunkerclosed"); NAPI.World.RequestIpl("gr_case9_bunkerclosed"); NAPI.World.RequestIpl("gr_case3_bunkerclosed"); NAPI.World.RequestIpl("gr_case0_bunkerclosed"); NAPI.World.RequestIpl("gr_case1_bunkerclosed"); NAPI.World.RequestIpl("gr_case2_bunkerclosed"); NAPI.World.RequestIpl("gr_case5_bunkerclosed"); NAPI.World.RequestIpl("gr_case7_bunkerclosed"); NAPI.World.RequestIpl("gr_case11_bunkerclosed"); NAPI.World.RequestIpl("gr_case6_bunkerclosed"); NAPI.World.RequestIpl("gr_case11_bunkerclosed"); NAPI.World.RequestIpl("gr_case6_bunkerclosed"); NAPI.World.RequestIpl("gr_case4_bunkerclosed"); player.SendChatMessage("~y~ Online Bunkers~s~ erfolgreich geladen!"); break; case "ArcadiusBusinessCentre": NAPI.World.RequestIpl("ex_dt1_02_office_02b"); NAPI.World.RequestIpl("ex_dt1_02_office_02c"); NAPI.World.RequestIpl("ex_dt1_02_office_02a"); NAPI.World.RequestIpl("ex_dt1_02_office_01a"); NAPI.World.RequestIpl("ex_dt1_02_office_01b"); NAPI.World.RequestIpl("ex_dt1_02_office_01c"); NAPI.World.RequestIpl("ex_dt1_02_office_03a"); NAPI.World.RequestIpl("ex_dt1_02_office_03b"); NAPI.World.RequestIpl("ex_dt1_02_office_03c"); NAPI.World.RequestIpl("imp_dt1_02_cargarage_a"); NAPI.World.RequestIpl("imp_dt1_02_cargarage_b"); NAPI.World.RequestIpl("imp_dt1_02_cargarage_c"); NAPI.World.RequestIpl("imp_dt1_02_modgarage"); player.SendChatMessage("~y~ Arcadius Business Centre~s~ erfolgreich geladen!"); break; case "MazeBankBuilding": NAPI.World.RequestIpl("ex_dt1_11_office_02b"); NAPI.World.RequestIpl("ex_dt1_11_office_02c"); NAPI.World.RequestIpl("ex_dt1_11_office_02a"); NAPI.World.RequestIpl("ex_dt1_11_office_01a"); NAPI.World.RequestIpl("ex_dt1_11_office_01b"); NAPI.World.RequestIpl("ex_dt1_11_office_01c"); NAPI.World.RequestIpl("ex_dt1_11_office_03a"); NAPI.World.RequestIpl("ex_dt1_11_office_03b"); NAPI.World.RequestIpl("ex_dt1_11_office_03c"); NAPI.World.RequestIpl("imp_dt1_11_cargarage_a"); NAPI.World.RequestIpl("imp_dt1_11_cargarage_b"); NAPI.World.RequestIpl("imp_dt1_11_cargarage_c"); NAPI.World.RequestIpl("imp_dt1_11_modgarage"); player.SendChatMessage("~y~ Maze Bank Building~s~ erfolgreich geladen!"); break; case "LomBank": NAPI.World.RequestIpl("ex_sm_13_office_02b"); NAPI.World.RequestIpl("ex_sm_13_office_02c"); NAPI.World.RequestIpl("ex_sm_13_office_02a"); NAPI.World.RequestIpl("ex_sm_13_office_01a"); NAPI.World.RequestIpl("ex_sm_13_office_01b"); NAPI.World.RequestIpl("ex_sm_13_office_01c"); NAPI.World.RequestIpl("ex_sm_13_office_03a"); NAPI.World.RequestIpl("ex_sm_13_office_03b"); NAPI.World.RequestIpl("ex_sm_13_office_03c"); NAPI.World.RequestIpl("imp_sm_13_cargarage_a"); NAPI.World.RequestIpl("imp_sm_13_cargarage_b"); NAPI.World.RequestIpl("imp_sm_13_cargarage_c"); NAPI.World.RequestIpl("imp_sm_13_modgarage"); player.SendChatMessage("~y~Lom Bank~s~ erfolgreich geladen!"); break; case "MazeBankWest": NAPI.World.RequestIpl("ex_sm_15_office_02b"); NAPI.World.RequestIpl("ex_sm_15_office_02c"); NAPI.World.RequestIpl("ex_sm_15_office_02a"); NAPI.World.RequestIpl("ex_sm_15_office_01a"); NAPI.World.RequestIpl("ex_sm_15_office_01b"); NAPI.World.RequestIpl("ex_sm_15_office_01c"); NAPI.World.RequestIpl("ex_sm_15_office_03a"); NAPI.World.RequestIpl("ex_sm_15_office_03b"); NAPI.World.RequestIpl("ex_sm_15_office_03c"); NAPI.World.RequestIpl("imp_sm_15_cargarage_a"); NAPI.World.RequestIpl("imp_sm_15_cargarage_b"); NAPI.World.RequestIpl("imp_sm_15_cargarage_c"); NAPI.World.RequestIpl("imp_sm_15_modgarage"); player.SendChatMessage("~y~Maze Bank West~s~ erfolgreich geladen!"); break; case "ClubWareHouse": NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo"); NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo"); NAPI.World.RequestIpl("ex_exec_warehouse_placement_interior_1_int_warehouse_s_dlc_milo"); NAPI.World.RequestIpl("ex_exec_warehouse_placement_interior_0_int_warehouse_m_dlc_milo"); NAPI.World.RequestIpl("ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo"); NAPI.World.RequestIpl("imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_"); NAPI.World.RequestIpl("bkr_bi_hw1_13_int"); player.SendChatMessage("~y~Clubs & Warehouses~s~ erfolgreich geladen!"); break; case "SpecialLocations": NAPI.World.RequestIpl("cargoship"); NAPI.World.RequestIpl("sunkcargoship"); NAPI.World.RequestIpl("SUNK_SHIP_FIRE"); NAPI.World.RequestIpl("redCarpet"); NAPI.World.RequestIpl("DES_StiltHouse_imapend"); NAPI.World.RequestIpl("DES_stilthouse_rebuild"); NAPI.World.RequestIpl("FINBANK"); NAPI.World.RequestIpl("TrevorsMP"); NAPI.World.RequestIpl("TrevorsTrailerTidy"); NAPI.World.RequestIpl("SP1_10_real_interior"); NAPI.World.RequestIpl("refit_unload"); NAPI.World.RequestIpl("post_hiest_unload"); NAPI.World.RequestIpl("FIBlobby"); player.SendChatMessage("~y~Special Locations~s~ erfolgreich geladen!"); break; case "GRHYacht": NAPI.World.RequestIpl("gr_heist_yacht2"); NAPI.World.RequestIpl("gr_heist_yacht2_bar"); NAPI.World.RequestIpl("gr_heist_yacht2_bedrm"); NAPI.World.RequestIpl("gr_heist_yacht2_bridge"); NAPI.World.RequestIpl("gr_heist_yacht2_enginrm"); NAPI.World.RequestIpl("gr_heist_yacht2_lounge"); player.SendChatMessage("~y~Gunrunning heist Yacht~s~ erfolgreich geladen!"); break; case "DHYacht": NAPI.World.RequestIpl("hei_yacht_heist"); NAPI.World.RequestIpl("hei_yacht_heist_enginrm"); NAPI.World.RequestIpl("hei_yacht_heist_Lounge"); NAPI.World.RequestIpl("hei_yacht_heist_Bridge"); NAPI.World.RequestIpl("hei_yacht_heist_Bar"); NAPI.World.RequestIpl("hei_yacht_heist_Bedrm"); NAPI.World.RequestIpl("hei_yacht_heist_DistantLights"); NAPI.World.RequestIpl("hei_yacht_heist_LODLights"); player.SendChatMessage("~y~Dignity heist Yacht~s~ erfolgreich geladen!"); break; case "PYacht": NAPI.World.RequestIpl("smboat"); NAPI.World.RequestIpl("smboat_lod"); player.SendChatMessage("~y~Party Yacht~s~ erfolgreich geladen!"); break; case "AircraftCarrier": NAPI.World.RequestIpl("hei_carrier"); NAPI.World.RequestIpl("hei_carrier_DistantLights"); NAPI.World.RequestIpl("hei_Carrier_int1"); NAPI.World.RequestIpl("hei_Carrier_int2"); NAPI.World.RequestIpl("hei_Carrier_int3"); NAPI.World.RequestIpl("hei_Carrier_int4"); NAPI.World.RequestIpl("hei_Carrier_int5"); NAPI.World.RequestIpl("hei_Carrier_int6"); NAPI.World.RequestIpl("hei_carrier_LODLights"); player.SendChatMessage("~y~Aircraft Carrier~s~ erfolgreich geladen!"); break; case "BridgeTC": NAPI.World.RequestIpl("canyonriver01_traincrash"); NAPI.World.RequestIpl("canyonriver01_traincrash"); player.SendChatMessage("~y~Bridge Train Crash~s~ erfolgreich geladen!"); break; case "BridgeTN": NAPI.World.RequestIpl("canyonriver01"); NAPI.World.RequestIpl("railing_start"); player.SendChatMessage("~y~Bridge Train Normal~s~ erfolgreich geladen!"); break; case "NorthYankton": NAPI.World.RequestIpl("prologue01"); NAPI.World.RequestIpl("prologue01c"); NAPI.World.RequestIpl("prologue01d"); NAPI.World.RequestIpl("prologue01e"); NAPI.World.RequestIpl("prologue01f"); NAPI.World.RequestIpl("prologue01g"); NAPI.World.RequestIpl("prologue01h"); NAPI.World.RequestIpl("prologue01i"); NAPI.World.RequestIpl("prologue01j"); NAPI.World.RequestIpl("prologue01k"); NAPI.World.RequestIpl("prologue01z"); NAPI.World.RequestIpl("prologue02"); NAPI.World.RequestIpl("prologue03"); NAPI.World.RequestIpl("prologue03b"); NAPI.World.RequestIpl("prologue03_grv_dug"); NAPI.World.RequestIpl("prologue_grv_torch"); NAPI.World.RequestIpl("prologue04"); NAPI.World.RequestIpl("prologue04b"); NAPI.World.RequestIpl("prologue04_cover"); NAPI.World.RequestIpl("des_protree_end"); NAPI.World.RequestIpl("des_protree_start"); NAPI.World.RequestIpl("prologue05"); NAPI.World.RequestIpl("prologue05b"); NAPI.World.RequestIpl("prologue06"); NAPI.World.RequestIpl("prologue06b"); NAPI.World.RequestIpl("prologue06_int"); NAPI.World.RequestIpl("prologue06_pannel"); NAPI.World.RequestIpl("plg_occl_00"); NAPI.World.RequestIpl("prologue_occl"); NAPI.World.RequestIpl("prologuerd"); NAPI.World.RequestIpl("prologuerdb"); player.SendChatMessage("~y~North Yankton~s~ erfolgreich geladen!"); break; case "ONeilsFarmB": NAPI.World.RequestIpl("farmint"); NAPI.World.RequestIpl("farm_burnt"); NAPI.World.RequestIpl("farm_burnt_props"); NAPI.World.RequestIpl("des_farmhs_endimap"); NAPI.World.RequestIpl("des_farmhs_end_occl"); player.SendChatMessage("~y~ONeils Farm Burnt~s~ erfolgreich geladen!"); break; case "ONeilsFarm": NAPI.World.RequestIpl("farm"); NAPI.World.RequestIpl("farm_props"); NAPI.World.RequestIpl("farm_int"); player.SendChatMessage("~y~ONeils Farm~s~ erfolgreich geladen!"); break; case "Morgue": NAPI.World.RequestIpl("coronertrash"); NAPI.World.RequestIpl("Coroner_Int_On"); player.SendChatMessage("~y~Morgue~s~ erfolgreich geladen!"); break; } } #endregion // [Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]")] public void CmdFactionManageFactionRanks(Client player, int factionID) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } using (var context = new DatabaseContext()) { Entities.Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID); if (f == null) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist)."); return; } List factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id).OrderByDescending(o => o.Order).ToList(); List rankList = new List(); factionRanks.ForEach(r => { rankList.Add(new Rank { Id = r.Id, Name = r.RankName }); }); FactionRankHelper helper = new FactionRankHelper { FactionId = f.Id, Ranks = rankList }; string json = JsonConvert.SerializeObject(helper, Formatting.None); player.TriggerEvent("manageFactionRanks", json); } } [Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")] public void CmdAdminSetweather(Client player, string weather) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } bool found = false; foreach (string w in Enum.GetNames(typeof(Weather))) { if (w.ToLower() == weather) { found = true; break; } } if (!found) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Wetter existiert nicht."); return; } Weather weatherBefore = NAPI.World.GetWeather(); NAPI.World.SetWeather(weather); Weather weatherAfter = NAPI.World.GetWeather(); if (!weatherBefore.Equals(weatherAfter)) { NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather()); NAPI.Notification.SendNotificationToAll("Das Wetter wurde auf ~g~ " + NAPI.World.GetWeather() + "~s~ geändert.", true); } else { NAPI.Chat.SendChatMessageToPlayer(player, "~w~Das Wetter konnte nicht geändert werden"); } } [Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ?? public void CmdAdminAspeed(Client player, float modifier) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } player.Vehicle.EnginePowerMultiplier = modifier; } [Command("setmoney", "~m~Benutzung: ~s~/setmoney [Name] [Menge]")] public void SetPlayerMoney(Client player, string receiver, int amount) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(receiver); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } using (var dbContext = new DatabaseContext()) { target.GetUser().GetBankAccount(dbContext).Balance = amount; dbContext.SaveChanges(); } player.SendChatMessage("~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt."); target.SendChatMessage("~b~[ADMIN]~s~ Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt."); } [Command("givemoney", "~m~Benutzung: ~s~/givemoney [Name] [Menge]")] public void GivePlayerMoney(Client player, string receiver, int amount) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(receiver); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } using (var dbContext = new DatabaseContext()) { target.GetUser().GetBankAccount(dbContext).Balance += amount; dbContext.SaveChanges(); } player.SendChatMessage("~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ gegeben."); target.SendChatMessage("~b~[ADMIN]~s~ Admin " + player.Name + " hat dir ~g~$" + amount + "~s~ gegeben."); } [Command("setbusinessowner", "~m~Benutzung: ~s~/setbusinessowner [Name] [Business ID]")] public void CmdAdminSetbusinessowner(Client player, string name, int businessid) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if(target.GetUser().BusinessId != null) { player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler besitzt momentan schon ein Business: ~o~" + BusinessManager.GetBusiness(target.GetUser().BusinessId).Name); return; } BusinessBase business = BusinessManager.GetBusiness(businessid); if(business == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business existiert nicht. ~m~/businesslist"); return; } if(business.GetOwner() != null) { player.SendChatMessage("~r~[FEHLER]~s~ Das Business hat momentan noch einen Besitzer: ~o~" + business.GetOwner().Name + "~s~. Entferne diesen Besitzer erst mit ~m~/clearbusiness"); return; } using(var dbContext = new DatabaseContext()) { Entities.User targetUser = target.GetUser(dbContext); targetUser.BusinessId = businessid; dbContext.SaveChanges(); business.Update(); } } [Command("clearbusiness", "~m~Benutzung:~s~ /clearbusiness [Business ID]")] public void CmdAdminClearbusiness(Client player, int businessid) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } BusinessBase business = BusinessManager.GetBusiness(businessid); if (business == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business existiert nicht. ~m~/businesslist"); return; } using(var dbContext = new DatabaseContext()) { Entities.User owner = business.GetOwner(dbContext); if(owner == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business hat momentan keinen Besitzer."); return; } owner.BusinessId = null; business.GetBankAccount(dbContext).Balance = 0; owner.GetClient()?.SendChatMessage("~b~[ADMIN]~s~ Dir wurde von ~y~" + player.Name + "~s~ dein Business entzogen."); player.SendChatMessage("~b~[ADMIN]~s~ Du hast ~y~" + owner.Name + "~s~ sein Business ~o~" + business.Name + "~s~ entzogen."); dbContext.SaveChanges(); business.Update(); } } [Command("setbusinessbankbalance", "~m~Benutzung: ~s~/setbusinessbankbalance [Business ID] [Menge]")] public void CmdAdminGivebusinessbankbalance(Client player, int businessid, int amount) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } BusinessBase business = BusinessManager.GetBusiness(businessid); if (business == null) { player.SendChatMessage("~r~[FEHLER]~s~ Dieses Business existiert nicht. ~m~/businesslist"); return; } BankManager.SetMoney(player, business, amount, "Admin"); } [Command("whitelist", "~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]")] public void CmdAdminWhitelist(Client player, string option, string scName) { if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) { ChatService.NotAuthorized(player); return; } option = option.ToLower(); if(option != "add" && option != "remove") { player.SendChatMessage("~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]"); return; } using(var dbContext = new DatabaseContext()) { if(option == "add") { if (dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower())) { player.SendChatMessage("~r~[FEHLER]~s~ Dieser Name ist schon auf der Whitelist."); return; } Whitelist whitelist = new Whitelist { SocialClubName = scName.ToLower() }; dbContext.WhitelistEntries.Add(whitelist); player.SendChatMessage("~b~[ADMIN]~s~ ~y~" + scName + "~s~ wurde erfolgreich zur Whitelist hinzugefügt."); } else if(option == "remove") { if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower())) { player.SendChatMessage("~r~[FEHLER]~s~ Dieser Name ist nicht auf der Whitelist."); return; } Whitelist whitelist = dbContext.WhitelistEntries.FirstOrDefault(w => w.SocialClubName.ToLower() == scName.ToLower()); dbContext.WhitelistEntries.Remove(whitelist); player.SendChatMessage("~b~[ADMIN]~s~ ~y~" + scName + "~s~ wurde erfolgreich aus der Whitelist entfernt."); } dbContext.SaveChanges(); } } #endregion #region ALevel1338 // ): #endregion /* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */ //TEST COMMAND [Command("own")] public void CmdAdminOwn(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { Vehicle playerVehicle = player.Vehicle; using (var saveVehicle = new DatabaseContext()) { var dataSet = new UserVehicle { UserId = player.GetUser().Id, Model = (VehicleHash)playerVehicle.Model, PositionX = playerVehicle.Position.X, PositionY = playerVehicle.Position.Y, PositionZ = playerVehicle.Position.Z, Heading = playerVehicle.Heading, NumberPlate = playerVehicle.NumberPlate, PrimaryColor = playerVehicle.PrimaryColor, SecondaryColor = playerVehicle.SecondaryColor, Locked = playerVehicle.Locked, Active = true }; saveVehicle.UserVehicles.Add(dataSet); saveVehicle.SaveChanges(); dataSet.Spawn(playerVehicle); } } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); } //TEST COMMAND [Command("myvehicles")] public void CmdAdminMyVehicles(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Deine Fahrzeuge: "); int userID = player.GetUser().Id; using (var loadData = new DatabaseContext()) { foreach (UserVehicle v in loadData.UserVehicles) { if (v.UserId == userID) { player.SendChatMessage("~b~" + v.Model); } } } } //TODO [Command("fpay")] public void FPay(Client player, string receiver, int amount) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } using (var getFaction = new DatabaseContext()) { Entities.Faction receiverUser = getFaction.Factions.FirstOrDefault(u => u.Name == receiver); if(receiverUser == null) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht."); return; } BankManager.TransferMoney(player.GetUser(), receiverUser, amount, "/FPAY"); } } //TODO Ausführen bei Tastendruck wenn in Fahrzeug. [Command("buyv")] public void BuyShopVehicle(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { if (player.Vehicle.HasData("shopVehicleId")) { int shopVehicleId = player.Vehicle.GetData("shopVehicleId"); using (var getShopVehicle = new DatabaseContext()) { ShopVehicle sVehicle = getShopVehicle.ShopVehicles.FirstOrDefault(u => u.Id == shopVehicleId); Entities.Faction receiverUser = getShopVehicle.Factions.FirstOrDefault(u => u.Name == "LSPD"); BankManager.TransferMoney(player.GetUser(), receiverUser, sVehicle.Price, "Fahrzeug gekauft: " + NAPI.Vehicle.GetVehicleDisplayName(sVehicle.Model)); //TODO Anpassen Vehicle boughtVehicle = NAPI.Vehicle.CreateVehicle(sVehicle.Model, new Vector3(sVehicle.PositionX, sVehicle.PositionY + 10, sVehicle.PositionZ + 0.5), sVehicle.Heading, sVehicle.PrimaryColor, sVehicle.SecondaryColor, "LoG", 255, false, true, 0); player.SetIntoVehicle(boughtVehicle, 0); //TODO fügt das Fahrzeug als Userfahrzeug hinzu CmdAdminOwn(player); } } } } [Command("getincar", "~m~Benutzung: ~s~/getincar [Name]")] public void CmdAdminGetincar(Client player, string name) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if(!target.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler ist nicht in einem Fahrzeug."); return; } player.SetIntoVehicle(target.Vehicle, -2); } [Command("saveall")] public void SaveAll(Client player) { SaveManager.SaveAllOnSave(); } } }