export default function door() { mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => { var vehicle = mp.players.local.vehicle; if (vehicle && mp.vehicles.exists(vehicle)) { vehicle.setDoorOpen(door, lose, permanent); } }); mp.events.add("CLIENT:SetDoorShut", (door, permanent) => { var vehicle = mp.players.local.vehicle; if (vehicle && mp.vehicles.exists(vehicle)) { mp.players.local.vehicle.setDoorShut(door, permanent); } }); mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => { setTimeout(function () { var vehicle = mp.players.local.vehicle; if (vehicle && mp.vehicles.exists(vehicle)) { vehicle.setDoorShut(door, permanent); } }, time) }); }