using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class FactionVehiclesMultipleOwners : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "Owners", table: "ServerVehicles", nullable: true); migrationBuilder.Sql("UPDATE servervehicles SET Owners = CONCAT('[', FactionId, ']') WHERE FactionId IS NOT NULL"); migrationBuilder.DropForeignKey( name: "FK_ServerVehicles_Factions_FactionId", table: "ServerVehicles"); migrationBuilder.DropIndex( name: "IX_ServerVehicles_FactionId", table: "ServerVehicles"); migrationBuilder.DropColumn( name: "FactionId", table: "ServerVehicles"); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Owners", table: "ServerVehicles"); migrationBuilder.AddColumn( name: "FactionId", table: "ServerVehicles", nullable: true); migrationBuilder.CreateIndex( name: "IX_ServerVehicles_FactionId", table: "ServerVehicles", column: "FactionId"); migrationBuilder.AddForeignKey( name: "FK_ServerVehicles_Factions_FactionId", table: "ServerVehicles", column: "FactionId", principalTable: "Factions", principalColumn: "Id", onDelete: ReferentialAction.Restrict); } } }