using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Job; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Services; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Timers; namespace ReallifeGamemode.Server.Managers { public class JobManager : Script { private static List _jobs = new List(); private static Timer timerJobVehicleRespawn = new Timer(30000); //30 Sekunden Timer JobVehicleRespawn public static void LoadJobs() { IEnumerable jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract); foreach (var type in jobTypes) { var instance = Activator.CreateInstance(type) as JobBase; if (GetJob(instance.Id) != null) { throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}"); } _jobs.Add(instance); NAPI.Util.ConsoleOutput($"Loading job {instance.Name}"); } NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs"); } public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault(); public static T GetJob() where T : JobBase { return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T; } public static List GetJobs() => _jobs.OrderBy(j => j.Id).ToList(); [RemoteEvent("CLIENT:JobCenter_CancelJob")] public void CancelJobEvent(Player player) { using (var dbContext = new DatabaseContext()) { User u = player.GetUser(dbContext); if (u == null) return; if (u.JobId == null) { ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest."); return; } u.JobId = null; ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt."); dbContext.SaveChanges(); } } [RemoteEvent("CLIENT:JobCenter_AcceptJob")] public void AcceptJobEvent(Player player, int jobId) { using (var dbContext = new DatabaseContext()) { User u = player.GetUser(dbContext); if (u == null) return; if (u.JobId != null) { ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst"); return; } JobBase job = JobManager.GetJob(jobId); if (job == null) { ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden"); return; } ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen."); u.JobId = jobId; dbContext.SaveChanges(); } } [RemoteEvent("CLIENT:JobManager_ShowJobMenu")] public void ShowJobMenuEvent(Player player) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); dynamic data = null; if (job.Id == 1 && job.GetUsersInJob().Contains(player)) { var taxiCalls = JobManager.GetJob().TaxiContracts; if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt { data = new { job.Id, Status = 0, JobData = new { TaxiCalls = taxiCalls .Where(t => t.Driver == null) .Select(t => new { t.Name, Distance = Math.Round(t.Position.DistanceTo(player.Position), 0) }) .OrderBy(t => t.Distance) } }; } else // Spieler in aktiver Fahrt { data = new { job.Id, Status = 1, JobData = new { taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name } }; } } //JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2); if(u.JobId == 2 || u.JobId == 3 || u.JobId == 4) { return; } var json = JsonConvert.SerializeObject(data); player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json); } [RemoteEvent("CLIENT:Job_StartJob")] public void StartJobEvent(Player player) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); if (job.GetUsersInJob().Contains(player)) { ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv"); return; } if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value)) { ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein"); return; } job.StartJob(player); } Vehicle LastVehicle; [ServerEvent(Event.PlayerExitVehicle)] public void JobManagerPlayerExitVehicle(Player player, Vehicle veh) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0) { if (vehJ.GetJob().GetUsersInJob().Contains(player)) { if (u.JobId != 2) { timerJobVehicleRespawn.Start(); veh.SetData("timerJobVehicleRespawn", true); LastVehicle = veh; timerJobVehicleRespawn.AutoReset = false; timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed; player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,"); player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!"); //job.StopJob(player); return; } } } } [RemoteEvent("CLIENT:Job_StopJob")] public void StopJob(Player player) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); if (!job.GetUsersInJob().Contains(player)) { ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus"); return; } if (job.NeedVehicleToStart && player.Vehicle != null) { VehicleStreaming.SetEngineState(player.Vehicle, false); } //if (LastVehicle.GetData("timerJobVehicleRespawn") == true) //Vehicle v = player.Vehicle; job.StopJob(player); /*if (player.GetUser().JobId == 1)//Taxifahrer { player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471); player.Heading = (-171.50303649902344f); }*/ if (player.GetUser().JobId == 2)//Müllmann { player.Position = new Vector3(-428.9902038574219, -1726.5357666015625, 19.783836364746094); player.Heading = (-15.922085762023926f); } if (player.GetUser().JobId == 3)//Pilot { /*if (LastVehicle != null) { if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800) { player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406); player.Heading = (-154.65234375f); } if ((VehicleHash)LastVehicle.Model == VehicleHash.Velum || (VehicleHash)LastVehicle.Model == VehicleHash.Velum2) { player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457); player.Heading = (60.65372848510742f); } }*/ if (!player.HasData("PilotenBase2") || player.GetData("PilotenBase2") == false) //Sandyshores { player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406); player.Heading = (-154.65234375f); } if (player.HasData("PilotenBase2") && player.GetData("PilotenBase2") == true) //LS Airport { player.Position = new Vector3(-1622.48, -3151.58, 13); player.Heading = (48.44f); } } if (player.GetUser().JobId == 4)//Busfahrer { /*if (LastVehicle != null) { if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach) { player.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373); player.Heading = (17.64179039001465f); } if ((VehicleHash)LastVehicle.Model == VehicleHash.Tourbus) { player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332); player.Heading = (-8.147048950195312f); } }*/ player.Position = new Vector3(-535.46, -2144.97, 5.95); player.Heading = (57.03f); } if (LastVehicle != null) { LastVehicle.ResetData("timerJobVehicleRespawn"); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle); ServerVehicleExtensions.Spawn(sVeh, LastVehicle); ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle1: {LastVehicle}"); } ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle2: {LastVehicle}"); CheckPointHandle.DeleteCheckpoints(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); } public void Timer30000_Elapsed(object sender, ElapsedEventArgs e) { NAPI.Task.Run(() => { NAPI.Pools.GetAllPlayers().ForEach(p => { NAPI.Pools.GetAllVehicles().ForEach(v => { if (LastVehicle.GetServerVehicle() is JobVehicle vehJ) { if (LastVehicle.GetData("timerJobVehicleRespawn") == true) { JobBase job = GetJob(p.GetUser().JobId.Value); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle); if (vehJ.GetJob().GetUsersInJob().Contains(p)) { if (LastVehicle != null) { job.StopJob(p); ChatService.SendMessage(p, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); LastVehicle.ResetData("timerJobVehicleRespawn"); CheckPointHandle.DeleteCheckpoints(p); ServerVehicleExtensions.Spawn(sVeh, LastVehicle); if (p.GetData("isDead") == false) { if (p.GetUser().JobId == 1)//Taxifahrer { //VehicleManager.DeleteVehicle(v); } if (p.GetUser().JobId == 2)//Müllmann { //VehicleManager.DeleteVehicle(v); } if (p.GetUser().JobId == 3)//Pilot { if (!p.HasData("PilotenBase2") || p.GetData("PilotenBase2") == false) //Sandyshores { p.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406); p.Heading = (-154.65234375f); } if (p.HasData("PilotenBase2") && p.GetData("PilotenBase2") == true) //LS Airport { p.Position = new Vector3(-1622.48, -3151.58, 13); p.Heading = (48.44f); } } if (p.GetUser().JobId == 4)//Busfahrer { p.Position = new Vector3(-535.46, -2144.97, 5.95); p.Heading = (57.03f); } } } } } } }); }); }); } [ServerEvent(Event.PlayerEnterVehicle)] public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat) { ServerVehicle sVeh = veh.GetServerVehicle(); if (sVeh == null) return; if (seat != 0) { if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein { var taxiJob = JobManager.GetJob(); Player driver = veh.GetDriver(); if (!driver.HasData("DriverPrice")) return; int taxiPrice = driver.GetData("DriverPrice"); float km = 0; if (!driver.HasData("FareKm")) { driver.SetData("FareKm", km); } km = driver.GetData("FareKm"); if (driver.HasData("Passager")) return; driver.SetData("Passager", player.GetUser().Id); driver.SetData("hasPassager", true); using (var dbContext = new DatabaseContext()) { User contractUser = player.GetUser(dbContext); contractUser.Handmoney -= (int)Math.Round(km * taxiPrice); dbContext.SaveChanges(); contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney); } player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km); var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name); if (taxiContracts.Count() == 0) return; var contract = taxiContracts.First(); taxiJob.TaxiContracts.Remove(contract); if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle) { ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet."); ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet."); } } } else { if (sVeh != null) { if (sVeh is JobVehicle JV) { if (seat == 0) { JobVehicle c = new JobVehicle(); if (JV.GetJob().GetUsersInJob().Contains(player)) { timerJobVehicleRespawn.Stop(); veh.SetData("timerJobVehicleRespawn", false); } } else return; } else return; } return; } } [ServerEvent(Event.PlayerEnterVehicleAttempt)] private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat) { if (JobManager.GetJob().GetUsersInJob().Contains(player)){ JobManager.GetJob().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); } } [ServerEvent(Event.PlayerDeath)] private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason) { if (JobManager.GetJob().GetUsersInJob().Contains(player)) { JobManager.GetJob().MuellmannOnPlayerDeath(player); } } [ServerEvent(Event.PlayerDisconnected)] private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason) { if (JobManager.GetJob().GetUsersInJob().Contains(player)) { JobManager.GetJob().MuellmannOnPlayerDc(player); } } [ServerEvent(Event.PlayerExitVehicle)] public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh) { ServerVehicle sVeh = veh.GetServerVehicle(); if (sVeh == null) return; if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus { var taxiJob = JobManager.GetJob(); if (veh.Occupants.Count == 0) return; Player driver = veh.GetDriver(); if (driver == null) return; if (player.GetUser().Id != driver.GetData("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; } player.TriggerEvent("CLIENT:cancelFareCustomer"); driver.TriggerEvent("CLIENT:resetFareClock"); driver.ResetData("Passager"); driver.ResetData("hasPassager"); driver.SetData("FareKm", 0); foreach (Player occupant in veh.Occupants) { if (occupant == driver) continue; occupant.WarpOutOfVehicle(); } } } [RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")] public void TaxiJobAcceptCall(Player player, string name) { var taxiJob = JobManager.GetJob(); if (!taxiJob.TaxiContracts.Any(t => t.Name == name)) { ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell"); return; } var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First(); var target = PlayerService.GetPlayerByNameOrId(name); if (target == null) { taxiJob.TaxiContracts.Remove(job); ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online"); return; } job.Driver = player; player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y); player.SetData("hasPassager", true); ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position."); ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf."); ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab."); } } }