using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.WeaponDeal; namespace ReallifeGamemode.Server.Events { public class EnterVehicleAttempt : Script { [ServerEvent(Event.PlayerEnterVehicleAttempt)] public void OnPlayerEnterVehicleAttempt(Client player, GTANetworkAPI.Vehicle vehicle, sbyte seat) { if ((VehicleHash)vehicle.Model == VehicleHash.Dune3) { if (seat == 1) seat = 0; else if (seat == 0) seat = 1; } if (seat != 0) return; if (vehicle.GetServerVehicle() is FactionVehicle veh) { if (veh.FactionId != player.GetUser().FactionId) { if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) { if (WeaponDealManager.checkWeaponDbyVehicle(vehicle)) return; } player.StopAnimation(); player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); return; } } } } }