using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using reallife_gamemode.Server.Entities; /** * @overview Life of German Reallife - Entities Shop (Shop.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Entities { public class Shop { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string ShopName { get; set; } public float Balance { get; set; } [ForeignKey("ShopCategory")] public int Category { get; set; } public ShopCategory ShopCategory { get; set; } public int Owner { get; set; } public bool Active { get; set; } } }