export default function weapondamageUtil() { mp.events.add('SERVER:WeaponModifier', (player) => { //mp.gui.chat.push("Modifier steht jetzt auf" + modifier); //mp.players.local.setWeaponDamageModifier(modifier); let modifier = 1; let meelemodifier = 1; switch (player.weapon) { case 0x1B06D571: //Pistol modifier = 0.4; meelemodifier = 1; //mp.gui.chat.push("PistolModifier: " + modifier); break; case 0xBFE256D4: //Pistol_MK2 modifier = 0.4; meelemodifier = 1; break; case 0x5EF9FEC4: //Combatpistol modifier = 0.5; meelemodifier = 1; break; case 0x99AEEB3B: //Pistol50 modifier = 0.35; meelemodifier = 1; break; case 0x2BE6766B: //SMG modifier = 0.25; meelemodifier = 1; break; case 0x1D073A89: //Pumpshotgun modifier = 0.2; meelemodifier = 1; break; case 0x83BF0278: //Cabinerifle modifier = 0.2; meelemodifier = 1; break; case 0x624FE830: //Compactrifle modifier = 0.2; meelemodifier = 1; break; case 0x05FC3C11: //Sniperrifle modifier = 0.5; meelemodifier = 1; break; case 0xA2719263: //Meele Umarmed Fist meelemodifier = 0.1; modifier = 1; //mp.gui.chat.push("FistModifier: " + meelemodifier); break; case 0x958A4A8F: //Meele Baseball Bat meelemodifier = 0.15; modifier = 1; break; case 0x8BB05FD7: //Meele Flashlight meelemodifier = 0.1; modifier = 1; break; case 0xD8DF3C3C: //Meele Knuckle meelemodifier = 0.1; modifier = 1; //mp.gui.chat.push("KnuckleModifier: " + meelemodifier); break; case 0x678B81B1: //Meele Nightstick meelemodifier = 0.1; modifier = 1; break; default: modifier = 1; meelemodifier = 1; break; } mp.game.invoke("0xCE07B9F7817AADA3", player, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier); //mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier); }); mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => { //mp.gui.chat.push("Modifier steht jetzt auf" + modifier); //mp.players.local.setWeaponDamageModifier(modifier); mp.game.invoke("0xCE07B9F7817AADA3", player, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier); //mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier); }); mp.events.add("entityStreamIn", (entity) => { if (entity.type === "player") { entity.setSuffersCriticalHits(false); } }); /*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => { for (var x in this.weaponAmmo) { if (this.weaponAmmo[x].id != this.currentWeapon) { continue; } this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1; }*/ }