using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Database.Entities { public partial class UserWeapon { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("User")] public int UserId { get; set; } public User User { get; set; } [ForeignKey("Weapon")] public int WeaponId { get; set; } public Weapon Weapon { get; set; } public int Ammo { get; set; } } }