using System.Collections.Generic; using System.Linq; using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; namespace ReallifeGamemode.Server.Events { public class UpdateCharacterCloth : Script { [RemoteEvent("updateDutyProp")] public void UpdateDutyProp(Client player, int componentId, int componentVariation) { if (componentId != -1) { player.SetAccessories(componentId, componentVariation, 0); } else { player.ClearAccessory(0); player.ClearAccessory(1); player.ClearAccessory(2); } } [RemoteEvent("updateDutyCloth")] public void UpdateDutyCloth(Client player, int componentId, int componentVariation) { if (componentId == 11) { //TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL) using (var context = new DatabaseContext()) { var character = player.GetUser().GetCharacter(); var combination = context.ClothCombinations.FirstOrDefault(c => c.Top == componentVariation && c.Gender == character.Gender); player.SetClothes(11, componentVariation, 0); if (combination != null) { player.SetClothes(3, combination.Torso, 0); player.SetClothes(8, combination.Undershirt, 0); } } } else { player.SetClothes(componentId, componentVariation, 0); } } [RemoteEvent("saveCharacterCloth")] public void SaveDutyCloth(Client client, string JSlotType, string JSlotId, string JClothId) { using (var context = new DatabaseContext()) { int[] slotType = JsonConvert.DeserializeObject(JSlotType); int[] slotId = JsonConvert.DeserializeObject(JSlotId); int[] clothId = JsonConvert.DeserializeObject(JClothId); User user = client.GetUser(); user = context.Users.FirstOrDefault(u => u.Id == user.Id); var character = client.GetUser().GetCharacter(); var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id); if (charClothes == null) { for (var x = 0; x < slotType.Length; x++) { CharacterCloth newCloth = new CharacterCloth { UserId = user.Id, Duty = true, SlotType = (byte)slotType[x], SlotId = slotId[x], ClothId = clothId[x] }; context.CharacterClothes.Add(newCloth); } if (user.GetCharacter().Gender == false) { CharacterCloth newTorso = new CharacterCloth { UserId = user.Id, Duty = true, SlotType = 0, SlotId = 3, ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso }; CharacterCloth newUndershirt = new CharacterCloth { UserId = user.Id, Duty = true, SlotType = 0, SlotId = 8, ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt }; context.CharacterClothes.Add(newTorso); context.CharacterClothes.Add(newUndershirt); } } else { for (var x = 0; x < slotType.Length; x++) { var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]); loopCloth.ClothId = clothId[x]; } CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3); CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8); torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso; undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt; } context.SaveChanges(); } LoadCharacterDefaults(client); } [RemoteEvent("defaultCharacterCloth")] public static void LoadCharacterDefaults(Client player) { User user = player.GetUser(); using (var context = new DatabaseContext()) { List charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false); player.ClearAccessory(0); player.ClearAccessory(1); player.ClearAccessory(2); player.ClearAccessory(6); player.ClearAccessory(7); foreach (var cloth in charClothes) { if (cloth.SlotType == 1) { player.SetAccessories(cloth.SlotId, cloth.ClothId, 0); } else { player.SetClothes(cloth.SlotId, cloth.ClothId, cloth.Texture); } } } } [RemoteEvent("SERVER:BuyCharacterClothes")] public void RmtEvent_BuyClothes(Client client, string type, string jsonData) { /* * [0] ComponentID * [1] TextureID * [2] ClotheID * [3] TorsoID * [4] UndershirtID * [5] UndershirtTextureID * [6] Price */ int[] data = JsonConvert.DeserializeObject(jsonData); User user = client.GetUser(); if (user.Handmoney < data[6]) { client.TriggerEvent("clothesMenu:Error"); return; } if (type == "clothe") { if (data[0] == 11)//for tops { client.SetClothes(11, data[2], data[1]); //set Top client.SetClothes(8, data[4], data[5]); //set undershirt client.SetClothes(3, data[3], 0); //set Torso } else { client.SetClothes(data[0], data[2], data[1]); } using (var dbContext = new DatabaseContext()) { var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false); if(clothes == null) { CharacterCloth newCloth = new CharacterCloth { UserId = user.Id, Duty = false, SlotType = 0, SlotId = data[0], ClothId = data[2], Texture = data[1] }; dbContext.CharacterClothes.Add(newCloth); } else { clothes.ClothId = data[2]; clothes.Texture = data[1]; } if(data[0] == 11) { var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false); var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false); if(torso == null) { CharacterCloth newTorso = new CharacterCloth { UserId = user.Id, Duty = false, SlotType = 0, SlotId = 3, ClothId = data[3] }; dbContext.CharacterClothes.Add(newTorso); } else { torso.ClothId = data[3]; } if(undershirt == null) { CharacterCloth newUndershirt = new CharacterCloth { UserId = user.Id, Duty = false, SlotType = 0, SlotId = 8, ClothId = data[4], Texture = data[5] }; dbContext.CharacterClothes.Add(newUndershirt); } else { undershirt.ClothId = data[4]; undershirt.Texture = data[5]; } } user.Handmoney -= data[6]; client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney); dbContext.SaveChanges(); } client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]); } } } }