using System.Collections.Generic; using GTANetworkAPI; using ReallifeGamemode.Server.Shop.Clothing; namespace ReallifeGamemode.Server.Managers { public class PositionManager : Script { public static List DutyPoints = new List(); public static List DutyColShapes = new List(); public static List WeaponPoints = new List(); public static List WeaponColShapes = new List(); public static List JailReleasePoints = new List(); public static List JailReleaseColShapes = new List(); public static List ElevatorPoints = new List(); public static List ElevatorColShapes = new List(); public static List ShopPoints = new List(); public static List ShopColShapes = new List(); [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { #region DutyPoints DutyPoint dutyPointLSPD = new DutyPoint() { Position = new Vector3(458.24, -990.86, 30.68), FactionId = 1 }; DutyPoint dutyPointFIB = new DutyPoint() { Position = new Vector3(109.5706, -745.2126, 242.1521), FactionId = 3 }; DutyPoint dutyPointLSED = new DutyPoint() { Position = new Vector3(1152.181, -1527.95, 34.8434), FactionId = 2 }; DutyPoints.Add(dutyPointLSPD); DutyPoints.Add(dutyPointFIB); DutyPoints.Add(dutyPointLSED); foreach (DutyPoint d in DutyPoints) { NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1), new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0); NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); } #endregion DutyPoints #region WeaponPoints WeaponPoint weaponPointLSPD = new WeaponPoint() { Position = new Vector3(460.3162, -981.0168, 30.68959), FactionId = 1 }; WeaponPoint weaponPointFIB = new WeaponPoint() { //Position = new Vector3(119.6835, -729.3273, 242.1519), old Position = new Vector3(143.5561, -762.7424, 242.152), FactionId = 3 }; WeaponPoint weaponPointBallas = new WeaponPoint() { Position = new Vector3(1217.748, -1639.349, 47.77029), FactionId = 8 }; WeaponPoint weaponPointGrove = new WeaponPoint() { Position = new Vector3(129.8998, -1938.709, 20.61865), FactionId = 7 }; WeaponPoints.Add(weaponPointLSPD); WeaponPoints.Add(weaponPointFIB); WeaponPoints.Add(weaponPointBallas); WeaponPoints.Add(weaponPointGrove); foreach (WeaponPoint w in WeaponPoints) { NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1), new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0); NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); } #endregion WeaponPoints #region JailReleasePoints JailReleasePoint jailPointLSPD = new JailReleasePoint() { Position = new Vector3(459.5327, -988.8435, 24.91487) }; JailReleasePoint jailPointFIB = new JailReleasePoint() { Position = new Vector3(119.6362, -727.6199, 242.152) }; JailReleasePoints.Add(jailPointLSPD); JailReleasePoints.Add(jailPointFIB); foreach (JailReleasePoint j in JailReleasePoints) { NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1), new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0); NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); } #endregion JailReleasePoints #region ElevetaorPoints ElevatorPoint FibElevatorPointEG = new ElevatorPoint() { Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben FactionId = 3, Stage = "Büro" }; ElevatorPoint FibElevatorPointIntern = new ElevatorPoint() { Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten FactionId = 3, Stage = "EG" }; ElevatorPoint FibElevatorPointGarage = new ElevatorPoint() { Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten FactionId = 3, Stage = "Garage" }; ElevatorPoints.Add(FibElevatorPointEG); ElevatorPoints.Add(FibElevatorPointIntern); ElevatorPoints.Add(FibElevatorPointGarage); foreach (ElevatorPoint j in ElevatorPoints) { NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1), new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0); NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); } #endregion ElevetaorPoints #region Shops foreach (var shop in ShopManager.clotheStores) { shop.LoadClothes(); ShopPoint shopPoint = new ShopPoint() { Position = shop.vector, clotheShop = shop }; ShopPoints.Add(shopPoint); } foreach(ShopPoint s in ShopPoints) { NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1), new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0); NAPI.TextLabel.CreateTextLabel("Kleiderladen - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); } #endregion Shops } } } public class DutyPoint { public Vector3 Position { get; set; } public int FactionId { get; set; } } public class WeaponPoint { public Vector3 Position { get; set; } public int FactionId { get; set; } } public class JailReleasePoint { public Vector3 Position { get; set; } } public class ShopPoint { public Vector3 Position { get; set; } public ClotheShop clotheShop { get; set; } } public class ElevatorPoint { public Vector3 Position { get; set; } public int FactionId { get; set; } public string Stage { get; set; } }