using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Database.Entities { public class HouseRental { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("House")] public int? HouseId { get; set; } public House House { get; set; } [ForeignKey("User")] public int? UserId { get; set; } public User User { get; set; } } }