using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class WeaponDealTimer : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "WeaponDealTime", table: "Factions", nullable: false, defaultValue: 0); migrationBuilder.AlterColumn( name: "PaydayTimer", table: "Users", nullable: false, defaultValue: 60); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "WeaponDealTime", table: "Factions"); migrationBuilder.AlterColumn( name: "PaydayTimer", table: "Users", nullable: false, defaultValue: 0); } } }