using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using ReallifeGamemode.Server.Core.API; namespace ReallifeGamemode.Database.Entities { public partial class House { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Type { get; set; } public int Price { get; set; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public int RentalFee { get; set; } public bool CanRentIn { get; set; } public DateTime LastRentSetTime { get; set; } [NotMapped] public Position Position => new Position(X, Y, Z); [ForeignKey("Owner")] public int? OwnerId { get; set; } public User Owner { get; set; } public ICollection Rentals { get; set; } } }