using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; /** * @overview Life of German Reallife - Entities CharacterProp CharacterProp.cs * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Entities { public class CharacterProp { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("User")] public int UserId { get; set; } public User User { get; set; } public int PropId { get; set; } public int? Drawable { get; set; } } }