using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using Microsoft.Extensions.Logging; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Core.Commands; using ReallifeGamemode.Server.Log; namespace ReallifeGamemode.Server.Core { public class Main { internal static IAPI API { get; private set; } internal static Events.EventHandler EventHandler { get; private set; } private static readonly List