using System; using System.Collections.Generic; using System.Text; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Types; namespace ReallifeGamemode.Server.Core.Menus { internal class PoliceDepartment : Script { public PoliceDepartment() { // Marker position: 440.869 -981.045 30.689 CreateVisuals(); } private void CreateVisuals() { Position pos = new Position(440.869, -981.045, 30.689); Api.TextLabel.CreateTextLabel("Polizeirevier\n\nDrücke ~y~E~s~, um das Menü zu öffnen", pos, 20f, 1.3f, Font.ChaletLondon, Color.White); Api.Marker.CreateMarker(MarkerType.VerticalCylinder, pos.Subtract(new Position(0, 0, 1.5)), new Position(), new Position(), 1f, new Color()); IColShape colShape = Api.ColShape.CreateSphere(pos.Subtract(new Position(0, 0, 1.5)), 3f); colShape.OnEntityEnter += OnPlayerEnterPoliceDepartment; colShape.OnEntityExit += OnPlayerExitPoliceDepartment; } private void OnPlayerEnterPoliceDepartment(IColShape colShape, IPlayer player) { } private void OnPlayerExitPoliceDepartment(IColShape colShape, IPlayer player) { } } }