using GTANetworkAPI; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.Events { public class UpdateCharacterElevator : Script { [RemoteEvent("sendPlayerToStage")] public void SaveWeaponSelection(Player client, string stage) { ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage); if (elevator != null) { client.SafeTeleport(elevator.Position); } } } }