using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Job; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Services; using ReallifeGamemode.Server.Types; namespace ReallifeGamemode.Server.Managers { public class JobManager : Script { private static List _jobs = new List(); public static Dictionary playerJobStartPosition = new Dictionary(); public static void LoadJobs() { IEnumerable jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract); foreach (var type in jobTypes) { var instance = Activator.CreateInstance(type) as JobBase; if (GetJob(instance.Id) != null) { throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}"); } if (instance.Deactivated) { NAPI.Util.ConsoleOutput("Job {0} is deactivated", instance.Name); continue; } _jobs.Add(instance); NAPI.Util.ConsoleOutput($"Loading job {instance.Name}"); } NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs"); } public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault(); public static T GetJob() where T : JobBase { return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T; } public static List GetJobs() => _jobs.OrderBy(j => j.Id).ToList(); public static Dictionary playerTimersJobVehicleRespawn = new Dictionary(); [RemoteEvent("CLIENT:JobCenter_CancelJob")] public void CancelJobEvent(Player player) { using (var dbContext = new DatabaseContext()) { User u = player.GetUser(dbContext); if (u == null) return; if (u.JobId == null) { ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest."); return; } u.JobId = null; ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt."); dbContext.SaveChanges(); } } [RemoteEvent("CLIENT:JobCenter_AcceptJob")] public void AcceptJobEvent(Player player, int jobId) { using (var dbContext = new DatabaseContext()) { User u = player.GetUser(dbContext); if (u == null) return; if (u.JobId != null) { ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst."); return; } //Pilotjob if (jobId == 3 && u.FlyingLicensePlane == false) { ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Flugschein besitzen."); return; } if (u.DriverLicenseVehicle == false) { ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen."); return; } JobBase job = JobManager.GetJob(jobId); if (job == null) { ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden"); return; } ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen."); u.JobId = jobId; dbContext.SaveChanges(); } } [RemoteEvent("CLIENT:Job_StartJob")] public void StartJobEvent(Player player) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); if (job.GetUsersInJob().Contains(player)) { ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv"); return; } if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value)) { ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein"); return; } if (player.Vehicle != null) { player.SetData("LastVehicle", player.Vehicle); } playerJobStartPosition[player] = player.Position; job.StartJob(player); } [ServerEvent(Event.PlayerExitVehicle)] public void JobManagerPlayerExitVehicle(Player player, Vehicle veh) { ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh); User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId ?? -1); if (job == null || !job.GetUsersInJob().Contains(player)) return; job.StartJobEndTimer(player); } [RemoteEvent("CLIENT:Job_StopJob")] public void StopJob(Player player) { User u = player.GetUser(); if (u.JobId == null) return; JobBase job = GetJob(u.JobId.Value); if (!job.GetUsersInJob().Contains(player)) { ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus"); return; } if (job.NeedVehicleToStart && player.Vehicle != null) { VehicleStreaming.SetEngineState(player.Vehicle, false); } job.StopJob(player); if (playerTimersJobVehicleRespawn.ContainsKey(player)) { playerTimersJobVehicleRespawn[player].Stop(); } CheckPointHandle.DeleteCheckpoints(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); } [ServerEvent(Event.PlayerEnterVehicle)] public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat) { JobBase job = GetJob(player.GetUser().JobId ?? -1); if (job != null && job.GetUsersInJob().Contains(player) && job.CheckVehicle(player, veh) && seat == 0) { if (!playerTimersJobVehicleRespawn.ContainsKey(player)) return; playerTimersJobVehicleRespawn[player].Stop(); playerTimersJobVehicleRespawn.Remove(player); } } [ServerEvent(Event.PlayerEnterVehicleAttempt)] private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat) { if (JobManager.GetJob().GetUsersInJob().Contains(player)) { JobManager.GetJob().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); } } [ServerEvent(Event.PlayerDeath)] private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason) { if (JobManager.GetJob().GetUsersInJob().Contains(player)) { JobManager.GetJob().MuellmannOnPlayerDeath(player); } } [ServerEvent(Event.PlayerDisconnected)] private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason) { if (JobManager.GetJob().GetUsersInJob().Contains(player)) { JobManager.GetJob().MuellmannOnPlayerDc(player); } } [ServerEvent(Event.PlayerExitVehicle)] public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh) { } [RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")] public void TaxiJobAcceptCall(Player player, string name) { var taxiJob = JobManager.GetJob(); if (!taxiJob.TaxiContracts.Any(t => t.Name == name)) { ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell"); return; } var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First(); var target = PlayerService.GetPlayerByNameOrId(name); if (target == null) { taxiJob.TaxiContracts.Remove(job); ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online"); return; } if (target == player) { ChatService.ErrorMessage(player, "Du kannst deinen eigenen Auftrag nicht annehmen"); } job.Driver = player; player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y); player.SetData("hasPassager", true); ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position."); ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf."); ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab."); } } }