using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Types; namespace ReallifeGamemode.Server.Core.RageMP { class RageVehicle : RageEntity, IVehicle { private readonly Vehicle vehicle; public RageVehicle(Vehicle vehicle) : base(vehicle) { this.vehicle = vehicle; } public VehicleModel Model => (VehicleModel)vehicle.Model; public sbyte PrimaryColor { get => (sbyte)vehicle.PrimaryColor; set => vehicle.PrimaryColor = value; } public sbyte SecondaryColor { get => (sbyte)vehicle.SecondaryColor; set => vehicle.SecondaryColor = value; } public void Repair() { vehicle.Repair(); } } }