using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; namespace ReallifeGamemode.Server.Types { public enum AdminLevel { [EnumMember(Value = "None")] None = 0, [EnumMember(Value = "Team")] Team = 1, [EnumMember(Value = "Supporter")] Support = 2, [EnumMember(Value = "Administrator (1)")] Admin_1 = 3, [EnumMember(Value = "Administrator (2)")] Admin_2 = 4, [EnumMember(Value = "Administrator (3)")] Admin_3 = 5, [EnumMember(Value = "Head-Administrator")] Headadmin = 6, [EnumMember(Value = "Projektleiter")] Project_Lead = 7, } }