using GTANetworkAPI; using Newtonsoft.Json; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; /** * @overview Life of German Reallife - Faction Commands (Faction.cs) * @author VegaZ, hydrant * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Commands { class Faction : Script { [Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)] public void CmdFactionF(Client player, string message) { Entities.Faction f = player.GetFaction(); if(f == null || f.StateOwned) { ChatService.NotAuthorized(player); return; } string broadcastMessage = "!{02FCFF}** " + player.Name + ": " + message + " )) **"; ChatService.BroadcastFaction(broadcastMessage, f); } [Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)] public void CmdFactionR(Client player, string message) { Entities.Faction f = player.GetFaction(); if (f == null || !f.StateOwned) { ChatService.NotAuthorized(player); return; } string broadcastMessage = "!{33AA33}** " + player.Name + ": " + message + ", over **"; ChatService.BroadcastFaction(broadcastMessage, f); } [Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)] public void CmdFactionD(Client player, string message) { Entities.Faction f = player.GetFaction(); if (f == null || !f.StateOwned) { ChatService.NotAuthorized(player); return; } string broadcastMessage = "!{CC3333}** " + player.Name + ": " + message + ", over **"; using(var context = new DatabaseContext()) { ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned)); } } [Command("managefactionranks")] public void CmdFactionManageFactionRanks(Client player) { Entities.Faction f = player.GetFaction(); if (f == null) { ChatService.NotAuthorized(player); return; } using(var context = new DatabaseContext()) { List factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id).OrderByDescending(o => o.Order).ToList(); string json = JsonConvert.SerializeObject(factionRanks, Formatting.None); player.TriggerEvent("manageFactionRanks", json); } } } }