using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; using GTANetworkMethods; using reallife_gamemode.Model; /* * Author: balbo * * */ namespace reallife_gamemode.Server.Events { public class Death : Script { [ServerEvent(GTANetworkAPI.Event.PlayerDeath)] public void OnPlayerDeath(Client player, Client killer, uint reason) { NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString()); } } }