using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace reallife_gamemode.Server.Entities { public class Faction { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [StringLength(32)] public string Name { get; set; } public int BankAccount { get; set; } public bool StateOwned { get; set; } } }